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# Crystalline memory reclaimation
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A lock-free/wait-free (depending on configuration used) memory reclaimation scheme for concurrent data structures.
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I want to implement this as a Rust crate, with a safe interface that should basically make it impossible to misuse (as little unsafe as possible in public API)
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## References
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- [Paper](https://dl.acm.org/doi/full/10.1145/3658851)
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- [Previous attempt](https://github.com/Lol3rrr/angeldust)
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