Add some descriptions to the projects
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README.md
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README.md
@@ -33,16 +33,25 @@ A collection of random ideas
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## Projects
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### Mathematical model for Factorio
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I would love to have a model for describing the behaviour of a factorio blueprint in an abstract way.
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Ideally this would then also translate into a tool to automatically analyse such blueprints.
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### PID in Rust
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### Image Processing in Rust
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### Custom Visualisations for Firefly III
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I am already tracking basically all of my finances in my personal Firefly III instance, but I feel like there could be more interesting insights hidden in the data that is not being shown by default.
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### Sans-IO Rust implementation of minecraft protocol
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### Custom Minecraft Proxy
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This would require the [protocol implementation](#sans-io-rust-implementation-of-minecraft-protocol) to be done first or at least developed alongside.
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### Signal Processing
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### (Fast) Fourier Transform
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### Crystalline memory reclaimation
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### Wait-Free memory allocator
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### 2D Fluid Sim
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A simple 2D fluid simulation that would allow me to get a basic analysis of a cross-section of a wing or similar structures.
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### Graph Layout Engine
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### Calorie Tracker
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### Visualise minecraft items and their relations
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@@ -51,12 +60,26 @@ A collection of random ideas
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### Postgres protocol implementation
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### Rust crate to receive stream from OBS
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### Sensor Fusion
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Things like Kalman-Filters etc.
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### E-Graph implementation
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### Memory SSA
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### Vault secret engine for ceph s3
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A custom vault secret engine to dynamically generate and handle s3 credentials for ceph.
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### Vault secret engine for ceph users
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### Vault secret engine for gitlab tokens
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A custom vault secret engine to dynamically generate and handle gitlab access tokens with different scopes.
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### Wordle Solver
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### Rust crate for state machines
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### Implement new werewolf bot
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I would love to have a more flexible werewolf bot implementation.
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The goals would be relatively ambitious:
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- Allow for custom role implementations (likely using custom programming language)
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- All role behaviour should be modeled using state machines and be deterministic for a single playthrough
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- The state of a playthrough should be saved somehow to tolerate failures or restarts of the bot
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### Parse CS Demos
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I already worked a bit on analysing cs demos in the past and would love to have a solid implementation for this in rust.
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It should be flexible enough to allow one to build different tools using it.
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