Tried to optimize game event parser

This commit is contained in:
Lol3rrr
2024-09-30 14:08:05 +02:00
parent 777248ab3c
commit 681edb7b2f
2 changed files with 17 additions and 5 deletions

View File

@@ -14,6 +14,7 @@ fn main() {
println!("Events: {:?}", output.events.len());
println!("Entity-Ticks: {:?}", output.entity_states.ticks.len());
/*
for tick in output.entity_states.ticks.iter() {
for state in tick.states.iter() {
if state.class.as_str() != "CCSPlayerPawn" {
@@ -25,4 +26,5 @@ fn main() {
}
}
}
*/
}