Tried to optimize game event parser
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@@ -14,6 +14,7 @@ fn main() {
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println!("Events: {:?}", output.events.len());
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println!("Entity-Ticks: {:?}", output.entity_states.ticks.len());
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/*
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for tick in output.entity_states.ticks.iter() {
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for state in tick.states.iter() {
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if state.class.as_str() != "CCSPlayerPawn" {
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@@ -25,4 +26,5 @@ fn main() {
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}
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}
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}
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*/
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}
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