Some minor improvements and fixes
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@@ -18,19 +18,21 @@ fn mirage_1() {
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assert_eq!("de_mirage", output.header.map_name());
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for event in output.events.iter() {
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if let DemoEvent::GameEvent(gevent) = event { if let GameEvent::PlayerDeath(death) = gevent.as_ref() {
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assert!(
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death.remaining.is_empty(),
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"Remaining for PlayerDeath: {:?}",
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death.remaining
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);
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if let DemoEvent::GameEvent(gevent) = event {
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if let GameEvent::PlayerDeath(death) = gevent.as_ref() {
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assert!(
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death.remaining.is_empty(),
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"Remaining for PlayerDeath: {:?}",
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death.remaining
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);
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let died_user = output
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.player_info
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.get(death.userid.as_ref().unwrap())
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.unwrap();
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// dbg!(died_user);
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} };
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let died_user = output
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.player_info
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.get(death.userid.as_ref().unwrap())
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.unwrap();
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// dbg!(died_user);
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}
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};
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}
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todo!()
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