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35
Protobufs/csgo/cs_usercmd.proto
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35
Protobufs/csgo/cs_usercmd.proto
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import "networkbasetypes.proto";
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import "usercmd.proto";
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message CSGOInterpolationInfoPB {
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optional int32 src_tick = 1 [default = -1];
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optional int32 dst_tick = 2 [default = -1];
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optional float frac = 3 [default = 0];
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}
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message CSGOInputHistoryEntryPB {
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optional .CMsgQAngle view_angles = 2;
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optional int32 render_tick_count = 4;
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optional float render_tick_fraction = 5;
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optional int32 player_tick_count = 6;
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optional float player_tick_fraction = 7;
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optional .CSGOInterpolationInfoPB cl_interp = 12;
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optional .CSGOInterpolationInfoPB sv_interp0 = 13;
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optional .CSGOInterpolationInfoPB sv_interp1 = 14;
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optional .CSGOInterpolationInfoPB player_interp = 15;
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optional int32 frame_number = 20;
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optional int32 target_ent_index = 8 [default = -1];
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optional .CMsgVector shoot_position = 3;
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optional .CMsgVector target_head_pos_check = 9;
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optional .CMsgVector target_abs_pos_check = 10;
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optional .CMsgQAngle target_abs_ang_check = 11;
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}
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message CSGOUserCmdPB {
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optional .CBaseUserCmdPB base = 1;
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repeated .CSGOInputHistoryEntryPB input_history = 2;
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optional int32 attack1_start_history_index = 6 [default = -1];
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optional int32 attack2_start_history_index = 7 [default = -1];
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optional int32 attack3_start_history_index = 8 [default = -1];
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optional bool left_hand_desired = 9 [default = false];
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}
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