Initial version
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import "steammessages_base.proto";
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import "steammessages_unified_base.steamclient.proto";
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option cc_generic_services = true;
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message CGameNetworking_AllocateFakeIP_Request {
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optional uint32 app_id = 1;
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optional uint32 num_fake_ports = 2;
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}
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message CGameNetworking_AllocateFakeIP_Response {
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optional fixed32 fake_ip = 1;
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repeated uint32 fake_ports = 2;
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}
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message CGameNetworking_ReleaseFakeIP_Notification {
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optional uint32 app_id = 1;
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optional fixed32 fake_ip = 2;
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repeated uint32 fake_ports = 3;
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}
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service GameNetworking {
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rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response);
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rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse);
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}
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