Initial version

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Lol3rrr
2024-09-15 05:09:15 +02:00
commit c7aa4dbe8c
489 changed files with 124650 additions and 0 deletions

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import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";
option cc_generic_services = true;
message CGameNotifications_Variable {
optional string key = 1;
optional string value = 2;
}
message CGameNotifications_LocalizedText {
optional string token = 1;
repeated .CGameNotifications_Variable variables = 2;
optional string rendered_text = 3;
}
message CGameNotifications_UserStatus {
optional fixed64 steamid = 1;
optional string state = 2;
optional .CGameNotifications_LocalizedText title = 3;
optional .CGameNotifications_LocalizedText message = 4;
}
message CGameNotifications_CreateSession_Request {
optional uint32 appid = 1;
optional uint64 context = 2;
optional .CGameNotifications_LocalizedText title = 3;
repeated .CGameNotifications_UserStatus users = 4;
optional fixed64 steamid = 5;
}
message CGameNotifications_CreateSession_Response {
optional uint64 sessionid = 1;
}
message CGameNotifications_DeleteSession_Request {
optional uint64 sessionid = 1;
optional uint32 appid = 2;
optional fixed64 steamid = 3;
}
message CGameNotifications_DeleteSession_Response {
}
message CGameNotifications_UpdateSession_Request {
optional uint64 sessionid = 1;
optional uint32 appid = 2;
optional .CGameNotifications_LocalizedText title = 3;
repeated .CGameNotifications_UserStatus users = 4;
optional fixed64 steamid = 6;
}
message CGameNotifications_UpdateSession_Response {
}
message CGameNotifications_EnumerateSessions_Request {
optional uint32 appid = 1;
optional bool include_all_user_messages = 3;
optional bool include_auth_user_message = 4;
optional string language = 5;
}
message CGameNotifications_Session {
optional uint64 sessionid = 1;
optional uint64 appid = 2;
optional uint64 context = 3;
optional .CGameNotifications_LocalizedText title = 4;
optional uint32 time_created = 5;
optional uint32 time_updated = 6;
repeated .CGameNotifications_UserStatus user_status = 7;
}
message CGameNotifications_EnumerateSessions_Response {
repeated .CGameNotifications_Session sessions = 1;
}
message CGameNotifications_GetSessionDetails_Request {
message RequestedSession {
optional uint64 sessionid = 1;
optional bool include_auth_user_message = 3;
}
repeated .CGameNotifications_GetSessionDetails_Request.RequestedSession sessions = 1;
optional uint32 appid = 2;
optional string language = 3;
}
message CGameNotifications_GetSessionDetails_Response {
repeated .CGameNotifications_Session sessions = 1;
}
message GameNotificationSettings {
optional uint32 appid = 1;
optional bool allow_notifications = 2;
}
message CGameNotifications_UpdateNotificationSettings_Request {
repeated .GameNotificationSettings game_notification_settings = 1;
}
message CGameNotifications_UpdateNotificationSettings_Response {
}
message CGameNotifications_OnNotificationsRequested_Notification {
optional fixed64 steamid = 1;
optional uint32 appid = 2;
}
message CGameNotifications_OnUserStatusChanged_Notification {
optional fixed64 steamid = 1;
optional uint64 sessionid = 2;
optional uint32 appid = 3;
optional .CGameNotifications_UserStatus status = 4;
optional bool removed = 5;
}
service GameNotifications {
rpc UserCreateSession (.CGameNotifications_CreateSession_Request) returns (.CGameNotifications_CreateSession_Response);
rpc UserDeleteSession (.CGameNotifications_DeleteSession_Request) returns (.CGameNotifications_DeleteSession_Response);
rpc UserUpdateSession (.CGameNotifications_UpdateSession_Request) returns (.CGameNotifications_UpdateSession_Response);
rpc EnumerateSessions (.CGameNotifications_EnumerateSessions_Request) returns (.CGameNotifications_EnumerateSessions_Response);
rpc GetSessionDetails (.CGameNotifications_GetSessionDetails_Request) returns (.CGameNotifications_GetSessionDetails_Response);
rpc UpdateNotificationSettings (.CGameNotifications_UpdateNotificationSettings_Request) returns (.CGameNotifications_UpdateNotificationSettings_Response);
}
service GameNotificationsClient {
option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
rpc OnNotificationsRequested (.CGameNotifications_OnNotificationsRequested_Notification) returns (.NoResponse);
rpc OnUserStatusChanged (.CGameNotifications_OnUserStatusChanged_Notification) returns (.NoResponse);
}