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102
Protobufs/steam/steammessages_gamerecording.steamclient.proto
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102
Protobufs/steam/steammessages_gamerecording.steamclient.proto
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import "steammessages_base.proto";
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import "steammessages_unified_base.steamclient.proto";
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import "steammessages_clientserver_video.proto";
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option cc_generic_services = true;
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message CVideoManagerClipID {
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optional fixed64 video_manager_clip_id = 1;
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optional fixed64 video_manager_video_id = 2;
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optional fixed64 server_timeline_id = 3;
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optional string manifest_url = 4;
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optional uint32 duration_ms = 5;
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optional uint32 start_offset_ms = 6;
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}
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message CGameRecordingClip {
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optional fixed64 clip_id = 1;
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optional uint64 gameid = 2;
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optional uint32 date_recorded = 4;
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optional uint64 total_file_size_bytes = 7;
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repeated .CVideoManagerClipID video_ids = 9;
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optional fixed64 owner_steamid = 10;
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optional bool upload_complete = 11;
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optional uint32 duration_ms = 12;
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}
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message CGameRecording_CreateShareClip_Request {
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optional .CGameRecordingClip clip = 2;
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repeated .CMsgVideoGameRecordingDef video_def = 3;
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}
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message CGameRecording_CreateShareClip_Response {
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optional .CGameRecordingClip clip = 1;
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}
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message CGameRecording_DeleteSharedClip_Request {
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optional fixed64 clip_id = 2;
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}
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message CGameRecording_DeleteSharedClip_Response {
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}
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message CGameRecording_GetSingleSharedClip_Request {
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optional fixed64 clip_id = 2;
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}
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message CGameRecording_GetSingleSharedClip_Response {
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optional .CGameRecordingClip clip = 1;
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}
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message CVideo_BeginGameRecordingSegmentsUpload_Request {
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optional uint64 recording_id = 1;
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optional string component_name = 2;
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optional string representation_name = 3;
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repeated .CVideo_GameRecordingSegmentInfo segments_to_store = 4;
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}
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message CVideo_BeginGameRecordingSegmentsUpload_Response {
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repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
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optional bool call_again = 2;
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}
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message CVideo_CommitGameRecordingSegmentsUpload_Request {
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optional uint64 recording_id = 1;
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optional string component_name = 2;
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optional string representation_name = 3;
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optional uint32 first_segment_number = 4;
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optional uint32 num_segments = 5;
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optional uint32 upload_result = 6;
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}
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message CVideo_CommitGameRecordingSegmentsUpload_Response {
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}
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message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request {
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optional uint64 recording_id = 1;
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}
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message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response {
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repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
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}
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message CVideo_GameRecordingCommitSegmentUploads_Request {
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optional uint64 recording_id = 1;
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repeated .CVideo_GameRecordingSegmentInfo segments_uploaded = 2;
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}
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message CVideo_GameRecordingCommitSegmentUploads_Response {
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}
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service GameRecordingClip {
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rpc CreateShareClip (.CGameRecording_CreateShareClip_Request) returns (.CGameRecording_CreateShareClip_Response);
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rpc DeleteSharedClip (.CGameRecording_DeleteSharedClip_Request) returns (.CGameRecording_DeleteSharedClip_Response);
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rpc GetSingleSharedClip (.CGameRecording_GetSingleSharedClip_Request) returns (.CGameRecording_GetSingleSharedClip_Response);
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}
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service VideoClip {
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rpc BeginGameRecordingSegmentsUpload (.CVideo_BeginGameRecordingSegmentsUpload_Request) returns (.CVideo_BeginGameRecordingSegmentsUpload_Response);
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rpc CommitGameRecordingSegmentsUpload (.CVideo_CommitGameRecordingSegmentsUpload_Request) returns (.CVideo_CommitGameRecordingSegmentsUpload_Response);
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rpc GetNextBatchOfSegmentsToUpload (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request) returns (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response);
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rpc CommitSegmentUploads (.CVideo_GameRecordingCommitSegmentUploads_Request) returns (.CVideo_GameRecordingCommitSegmentUploads_Response);
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}
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