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111
Protobufs/steam/steammessages_qms.steamclient.proto
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111
Protobufs/steam/steammessages_qms.steamclient.proto
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import "steammessages_base.proto";
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import "steammessages_unified_base.steamclient.proto";
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option cc_generic_services = true;
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enum EGameSearchAction {
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k_EGameSearchAction_None = 0;
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k_EGameSearchAction_Accept = 1;
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k_EGameSearchAction_Decline = 2;
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k_EGameSearchAction_Cancel = 3;
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}
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enum EGameSearchResult {
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k_EGameSearchResult_Invalid = 0;
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k_EGameSearchResult_SearchInProgress = 1;
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k_EGameSearchResult_SearchFailedNoHosts = 2;
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k_EGameSearchResult_SearchGameFound = 3;
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k_EGameSearchResult_SearchCompleteAccepted = 4;
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k_EGameSearchResult_SearchCompleteDeclined = 5;
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k_EGameSearchResult_SearchCanceled = 6;
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}
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message GameSearchParam {
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optional string key_name = 1;
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repeated string value = 2;
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}
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message CQueuedMatchmaking_SearchForGame_Request {
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optional uint32 appid = 1;
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optional .EGameSearchAction action = 2 [default = k_EGameSearchAction_None];
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repeated .GameSearchParam params = 3;
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optional uint32 player_min = 4;
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optional uint32 player_max = 5;
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optional fixed64 steamidlobby = 6;
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optional uint64 searchid = 7;
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}
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message CQueuedMatchmaking_SearchForGame_Response {
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optional .EGameSearchResult gamesearchresult = 1 [default = k_EGameSearchResult_Invalid];
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optional uint64 searchid = 2;
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optional uint32 seconds_time_estimate = 3;
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optional uint32 poll_frequency = 4;
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optional uint32 count_searching = 5;
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optional uint32 players_in_match = 6;
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optional uint32 players_accepted = 7;
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optional string connect_string = 9;
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optional fixed64 steamidhost = 10;
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optional uint32 rtime_match_made = 11;
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optional uint32 rtime_now = 12;
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optional fixed64 steamid_canceled_search = 13;
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}
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message CQueuedMatchmakingGameHost_SearchForPlayers_Request {
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optional uint32 appid = 1;
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optional .EGameSearchAction action = 2 [default = k_EGameSearchAction_None];
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repeated .GameSearchParam params = 3;
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optional uint32 player_min = 4;
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optional uint32 player_max = 5;
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optional uint32 player_max_team_size = 6;
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optional string connection_string = 7;
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optional uint64 searchid = 8;
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}
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message PlayerFound {
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optional fixed64 steamid = 1;
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optional .EGameSearchAction action = 2 [default = k_EGameSearchAction_None];
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repeated .GameSearchParam params = 3;
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optional uint32 team_number = 4;
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}
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message CQueuedMatchmakingGameHost_SearchForPlayers_Response {
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optional .EGameSearchResult gamesearchresult = 1 [default = k_EGameSearchResult_Invalid];
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optional uint64 searchid = 2;
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optional uint32 poll_frequency = 3;
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optional uint64 matchid = 4;
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repeated .PlayerFound players = 5;
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optional uint32 rtime_match_made = 6;
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optional uint32 rtime_now = 7;
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}
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message PlayerResult {
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optional fixed64 steamid = 1;
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optional uint32 value = 2;
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}
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message CQueuedMatchmakingGameHost_SubmitPlayerResult_Request {
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optional uint32 appid = 1;
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optional uint64 matchid = 2;
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repeated .PlayerResult player_results = 3;
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}
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message CQueuedMatchmakingGameHost_SubmitPlayerResult_Response {
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}
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message CQueuedMatchmakingGameHost_EndGame_Request {
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optional uint32 appid = 1;
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optional uint64 matchid = 2;
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}
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message CQueuedMatchmakingGameHost_EndGame_Response {
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}
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service QueuedMatchmaking {
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rpc SearchForGame (.CQueuedMatchmaking_SearchForGame_Request) returns (.CQueuedMatchmaking_SearchForGame_Response);
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}
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service QueuedMatchmakingGameHost {
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rpc SearchForPlayers (.CQueuedMatchmakingGameHost_SearchForPlayers_Request) returns (.CQueuedMatchmakingGameHost_SearchForPlayers_Response);
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rpc SubmitPlayerResult (.CQueuedMatchmakingGameHost_SubmitPlayerResult_Request) returns (.CQueuedMatchmakingGameHost_SubmitPlayerResult_Response);
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rpc EndGame (.CQueuedMatchmakingGameHost_EndGame_Request) returns (.CQueuedMatchmakingGameHost_EndGame_Response);
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}
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