Initial version
This commit is contained in:
417
Protobufs/underlords/dac_gcmessages_server.proto
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417
Protobufs/underlords/dac_gcmessages_server.proto
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import "steammessages.proto";
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import "dac_gcmessages_common.proto";
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import "econ_gcmessages.proto";
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option optimize_for = SPEED;
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option cc_generic_services = false;
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enum EGCDACServerMessages {
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k_EMsgServerToGCMatchSignoutPermission = 10001;
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k_EMsgServerToGCMatchSignoutPermissionResponse = 10002;
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k_EMsgServerToGCMatchSignout = 10003;
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k_EMsgServerToGCMatchSignoutResponse = 10004;
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k_EMsgServerToGCIdlePing = 10005;
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k_EMsgGCToServerRequestPing = 10006;
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k_EMsgGCToServerAllocateForMatch = 10007;
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k_EMsgGCToServerAllocateForMatchResponse = 10008;
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k_EMsgServerToGCEnterMatchmaking = 10009;
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k_EMsgGCToServerCancelAllocateForMatch = 10010;
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k_EMsgServerToGCUpdateLobbyServerState = 10011;
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k_EMsgServerToGCAbandonMatch = 10012;
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k_EMsgServerToGCAbandonMatchResponse = 10013;
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k_EMsgServerToGCTestConnection = 10014;
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k_EMsgServerToGCTestConnectionResponse = 10015;
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k_EMsgGCToServerAddSpectator = 10016;
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k_EMsgGCToServerAddSpectatorResponse = 10017;
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k_EMsgGCToServerUpdateConsoleCommands = 10018;
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k_EMsgServertoGCPuzzleResults = 10019;
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k_EMsgServertoGCPuzzleResultsResponse = 10020;
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k_EMsgServertoGCPuzzleBestRequest = 10021;
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k_EMsgServertoGCPuzzleBestResponse = 10022;
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}
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enum EGCServerLobbyData {
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k_EServerLobbyData_PlayerInfo = 1;
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k_EServerLobbyData_PlayerMMR = 2;
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k_EServerLobbyData_GameModifiers = 3;
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}
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enum EGCServerSignoutData {
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k_EMatchSignoutData_Disconnections = 1;
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k_EMatchSignoutData_PerformanceStats = 2;
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k_EMatchSignoutData_CombatStats = 3;
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k_EMatchSignoutData_PostMatchStats = 4;
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k_EPlayerSignoutData_MMRUpdate = 10;
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k_EPlayerSignoutData_EventGrantProgress = 11;
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k_EPlayerSignoutData_ChatStats = 12;
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k_EPlayerSignoutData_TeamUpdate = 13;
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k_EPlayerSignoutData_MatchStats = 14;
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}
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message CMsgServerCrashSentinelFile {
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message GameInfo {
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optional uint64 match_id = 1;
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optional fixed64 lobby_id = 2;
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optional uint32 server_state = 4;
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repeated uint32 client_account_ids = 5;
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}
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optional uint32 version = 1;
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optional fixed64 server_steam_id = 2;
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optional fixed32 server_public_ip_addr = 3;
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optional uint32 server_port = 4;
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optional uint32 server_cluster = 5;
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optional uint32 pid = 6;
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optional uint32 saved_time = 7;
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optional uint32 server_version = 8;
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optional .CMsgServerCrashSentinelFile.GameInfo game_info = 9;
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optional uint32 server_private_ip_addr = 10;
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optional uint32 instance_id = 11;
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}
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message CServerLobbyData_PlayerMMR {
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message Player {
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optional uint32 account_id = 1;
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optional uint32 mmr = 2;
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optional uint32 uncertainty = 3;
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optional uint32 mmr_level_score = 4;
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optional uint32 party_index = 7;
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optional uint32 lords_elo_ante = 8;
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optional bool lords_elo_ignore = 9;
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optional float level_score_change_mult = 10 [default = 1];
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}
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message Team {
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optional uint32 lords_elo_ante = 3;
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optional bool lords_elo_ignore = 4;
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}
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repeated .CServerLobbyData_PlayerMMR.Player players = 1;
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repeated .CServerLobbyData_PlayerMMR.Team teams = 2;
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optional uint32 lords_elo_k = 8;
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optional float duos_mmr_level_score_change_mult = 9;
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optional uint32 lords_elo_k_duos = 10;
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}
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message CServerLobbyData_GameModifiers {
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optional .CMsgGameModifiers game_modifiers = 1;
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}
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message CSODACServerDynamicLobby {
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optional uint64 lobby_id = 1;
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repeated uint32 left_account_ids = 2 [packed = true];
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}
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message CSODACServerStaticLobby {
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message Member {
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optional uint32 account_id = 1;
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optional string persona_name = 2;
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optional .EDACLobbyTeam team = 3 [default = k_EDACLobbyTeam_Team0];
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optional uint32 player_slot = 4;
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optional .EDACAIType ai_type = 5 [default = k_EDACAIType_Invalid];
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optional uint32 party_index = 6;
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optional .EDACPlatform platform = 7 [default = k_eDACPlatform_None];
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optional bool chat_muted = 8;
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optional uint32 active_challenge_slot_id = 9;
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}
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repeated .CExtraMsgBlock extra_messages = 1;
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optional fixed64 server_steam_id = 2;
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optional uint64 lobby_id = 3;
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optional fixed32 replay_salt = 4;
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optional uint32 active_event_id = 5;
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repeated .CSODACServerStaticLobby.Member members = 6;
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optional bool trusted_server = 7;
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optional .EDACBotDifficulty bot_difficulty = 8 [default = k_EDACBotDifficulty_None];
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repeated .CMsgTeamInfo team_info = 9;
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optional .CMsgGameModeSettings game_mode_settings = 10;
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optional string feature_controls = 11;
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}
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message CMsgMatchSignoutData_PerformanceStats {
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optional uint32 start_memory_bytes = 1;
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optional uint32 peak_memory_bytes = 2;
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optional uint32 end_memory_bytes = 3;
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optional uint32 total_update_time_ms = 4;
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optional uint32 total_match_time_ms = 5;
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optional uint32 sent_messages = 6;
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optional uint32 received_messages = 7;
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optional uint32 sent_bytes = 8;
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optional uint32 received_bytes = 9;
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optional uint32 max_update_time_micros = 10;
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optional uint32 num_updates = 11;
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optional uint32 replay_size_bytes = 12;
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}
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message CMsgMatchDisconnection {
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optional uint32 account_id = 1;
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optional uint32 disconnect_time = 2;
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optional uint32 connection_state = 3;
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optional uint32 reason_code = 4;
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optional uint32 reconnect_delay = 5;
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}
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message CMsgMatchSignoutData_Disconnections {
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repeated .CMsgMatchDisconnection disconnections = 1;
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}
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message CMsgMatchSignoutData_CombatStats {
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message CombatRound {
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optional uint32 round_number = 1;
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repeated uint32 player_elements = 2 [packed = true];
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repeated uint32 opponent_elements = 3 [packed = true];
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optional uint32 player_damage = 4;
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optional uint32 combat_duration_s = 5;
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optional bool player_won = 6;
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optional uint32 player_slot = 7;
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optional uint32 opponent_slot = 8;
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optional uint32 player_starting_life = 9;
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optional uint32 player_level = 10;
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optional uint32 player_rerolls = 11;
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optional uint32 player_gold = 12;
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optional uint32 player_interest_gold = 14;
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optional uint32 player_streak_gold = 15;
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optional uint32 player_bonus_gold = 16;
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}
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message FinalPlaces {
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optional uint32 player_slot = 1;
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optional uint32 final_place = 2;
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optional uint32 elimination_time_s = 3;
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optional uint32 elimination_round = 4;
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optional uint32 underlord_id = 5;
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}
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repeated .CMsgMatchSignoutData_CombatStats.CombatRound combat_rounds = 1;
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optional uint32 match_mmr = 2;
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repeated .CMsgMatchSignoutData_CombatStats.FinalPlaces final_places = 3;
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}
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message CMsgPlayerSignoutData_MMRUpdate {
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message Opponent {
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optional uint32 place = 1;
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optional uint32 mmr = 2;
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optional uint32 uncertainty = 3;
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optional uint32 account_id = 4;
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optional uint32 mmr_level_score = 5;
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}
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optional uint32 final_place = 1;
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repeated .CMsgPlayerSignoutData_MMRUpdate.Opponent opponents = 2;
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}
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message CMsgPlayerSignoutData_MatchStats {
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message MatchStat {
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optional uint32 stat_id = 1;
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optional uint32 value = 2;
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}
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repeated .CMsgPlayerSignoutData_MatchStats.MatchStat match_stats = 1;
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}
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message CMsgPlayerSignoutData_EventGrantProgress {
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message Challenge {
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optional uint32 slot_id = 1;
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optional uint32 sequence_id = 2;
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optional uint32 progress = 3;
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}
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message Currency {
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optional uint32 currency_id = 1;
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optional uint32 grant = 2;
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}
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optional uint32 event_id = 1;
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repeated .CMsgPlayerSignoutData_EventGrantProgress.Currency currencies = 2;
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repeated .CMsgPlayerSignoutData_EventGrantProgress.Challenge challenges = 4;
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}
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message CMsgPlayerSignoutData_ChatStats {
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optional uint32 yo_count = 3;
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optional uint32 chat_line_count = 4;
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optional uint32 combat_line_count = 5;
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}
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message CMsgPlayerSignoutData_TeamUpdate {
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optional uint32 other_team_member = 1;
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optional uint32 final_place = 2;
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}
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message CMsgServerToGCMatchSignout {
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message MatchSignout {
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optional .EDACMatchState match_state = 1 [default = k_EMatchState_InProgress];
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repeated .CExtraMsgBlock additional_data = 2;
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optional uint32 match_duration_s = 3;
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optional uint32 match_rounds = 4;
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}
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message PlayerSignout {
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optional uint32 player_slot = 1;
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optional uint32 account_id = 2;
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optional .EDACPlayerState player_state = 3 [default = k_EPlayerState_Playing];
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repeated .CExtraMsgBlock additional_data = 4;
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optional uint32 final_placement = 6;
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optional uint32 survival_time_s = 7;
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optional uint32 survival_round = 8;
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optional uint32 underlord_id = 9;
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}
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optional uint64 lobby_id = 1;
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optional bool should_signout_match = 2;
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optional .CMsgServerToGCMatchSignout.MatchSignout match_signout = 3;
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repeated .CMsgServerToGCMatchSignout.PlayerSignout player_signouts = 4;
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optional uint32 signout_start_time = 5;
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}
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message CMsgServerToGCMatchSignoutResponse {
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enum ESignoutResult {
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k_ESignout_Failed_Retry = 1;
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k_ESignout_Failed_NoRetry = 2;
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k_ESignout_Failed_InFlight = 3;
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k_ESignout_Success = 4;
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k_ESignout_Success_AlreadySignedOut = 5;
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}
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optional .CMsgServerToGCMatchSignoutResponse.ESignoutResult result = 1 [default = k_ESignout_Failed_Retry];
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}
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message CMsgServerWelcomeDAC {
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repeated string console_commands = 1;
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}
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message CMsgServerToGCIdlePing {
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optional uint32 server_version = 1;
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}
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message CMsgGCToServerRequestPing {
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}
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message CMsgGCToServerAllocateForMatch {
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optional uint64 match_id = 1;
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}
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message CMsgGCToServerAllocateForMatchResponse {
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optional bool success = 1;
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}
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message CMsgServerToGCMatchSignoutPermission {
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optional uint64 lobby_id = 1;
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optional .EDACMatchMode match_mode = 2 [default = k_EDACMatchMode_Invalid];
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optional uint32 failed_signouts = 3;
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optional uint32 permission_request = 4;
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optional .EDACGameMode game_mode = 5 [default = k_EDACGameMode_Invalid];
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}
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message CMsgServerToGCMatchSignoutPermissionResponse {
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optional bool can_sign_out = 1;
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optional uint32 retry_time_s = 2;
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repeated .EGCServerSignoutData requested_data = 3;
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}
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message CMsgServerToGCEnterMatchmaking {
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optional uint32 server_version = 1;
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optional string search_key = 2;
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optional uint32 region_id = 3;
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optional uint32 cluster_id = 4;
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optional uint32 server_public_ip = 5;
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optional uint32 server_private_ip = 6;
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optional uint32 server_port = 7;
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optional bytes sdr_address = 9;
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}
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message CMsgGCToServerCancelAllocateForMatch {
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optional uint64 match_id = 1;
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}
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message CMsgServerToGCUpdateLobbyServerState {
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optional uint64 lobby_id = 1;
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optional .ELobbyServerState server_state = 2 [default = k_eLobbyServerState_Assign];
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}
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message CMsgServerToGCAbandonMatch {
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message Player {
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optional uint32 account_id = 1;
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optional uint64 additional_data = 2;
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}
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enum EReason {
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eReason_ServerCrash = 1;
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eReason_ClientsFailedToConnect = 2;
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}
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optional fixed64 server_steam_id = 1;
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optional fixed64 lobby_id = 2;
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optional uint32 cluster_id = 3;
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optional .CMsgServerToGCAbandonMatch.EReason reason_code = 4 [default = eReason_ServerCrash];
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optional uint64 additional_data = 5;
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optional uint64 match_id = 6;
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repeated .CMsgServerToGCAbandonMatch.Player players = 8;
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optional fixed32 public_ip_address = 9;
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optional uint32 port = 10;
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optional uint32 server_version = 11;
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optional uint32 pid = 12;
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optional uint32 instance_id = 13;
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optional uint32 private_ip_address = 14;
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}
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message CMsgServerToGCAbandonMatchResponse {
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}
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message CMsgServerToGCTestConnection {
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optional bytes test_payload = 1;
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}
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message CMsgServerToGCTestConnectionResponse {
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optional uint32 state = 1;
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optional uint64 lobby_id = 2;
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}
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message CMsgGCToServerAddSpectator {
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optional uint64 lobby_id = 1;
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optional uint32 account_id = 2;
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optional uint32 account_to_spectate = 3;
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}
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message CMsgGCToServerAddSpectatorResponse {
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enum EResponse {
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k_eInternalError = 0;
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k_eSuccess = 1;
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k_eServerFull = 2;
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}
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optional .CMsgGCToServerAddSpectatorResponse.EResponse result = 1 [default = k_eInternalError];
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optional uint32 account_to_spectate = 2;
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}
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message CMsgGCToServerUpdateConsoleCommands {
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repeated string console_commands = 1;
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}
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message CMsgServertoGCPuzzleResults {
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optional uint32 account_id = 1;
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optional uint32 puzzle_id = 2;
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optional string board_code = 3;
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optional uint32 gold = 4;
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optional uint32 time = 5;
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optional uint32 health_pct = 6;
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optional uint32 units = 7;
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}
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message CMsgServertoGCPuzzleResultsResponse {
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optional .CMsgPuzzleLeaderboardHistogramList histogram_list = 1;
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}
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message CMsgServertoGCPuzzleBestRequest {
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optional uint32 account_id = 1;
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optional uint32 puzzle_id = 2;
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}
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message CMsgServertoGCPuzzleBestResponse {
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message Leaderboard {
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optional uint32 leaderboard_type = 1;
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optional uint32 value = 2;
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optional string board_code = 3;
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}
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repeated .CMsgServertoGCPuzzleBestResponse.Leaderboard leaderboards = 1;
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}
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