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254
Protobufs/underlords/steammessages_player.steamworkssdk.proto
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254
Protobufs/underlords/steammessages_player.steamworkssdk.proto
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import "steammessages_unified_base.steamworkssdk.proto";
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option cc_generic_services = true;
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enum ENotificationSetting {
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k_ENotificationSettingNotifyUseDefault = 0;
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k_ENotificationSettingAlways = 1;
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k_ENotificationSettingNever = 2;
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}
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message CPlayer_GetMutualFriendsForIncomingInvites_Request {
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}
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message CPlayer_IncomingInviteMutualFriendList {
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optional fixed64 steamid = 1;
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repeated uint32 mutual_friend_account_ids = 2;
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}
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message CPlayer_GetMutualFriendsForIncomingInvites_Response {
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repeated .CPlayer_IncomingInviteMutualFriendList incoming_invite_mutual_friends_lists = 1;
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}
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message CPlayer_GetFriendsGameplayInfo_Request {
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optional uint32 appid = 1;
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}
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message CPlayer_GetFriendsGameplayInfo_Response {
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message FriendsGameplayInfo {
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optional fixed64 steamid = 1;
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optional uint32 minutes_played = 2;
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optional uint32 minutes_played_forever = 3;
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}
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message OwnGameplayInfo {
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optional fixed64 steamid = 1;
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optional uint32 minutes_played = 2;
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optional uint32 minutes_played_forever = 3;
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optional bool in_wishlist = 4;
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optional bool owned = 5;
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}
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optional .CPlayer_GetFriendsGameplayInfo_Response.OwnGameplayInfo your_info = 1;
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repeated .CPlayer_GetFriendsGameplayInfo_Response.FriendsGameplayInfo in_game = 2;
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repeated .CPlayer_GetFriendsGameplayInfo_Response.FriendsGameplayInfo played_recently = 3;
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repeated .CPlayer_GetFriendsGameplayInfo_Response.FriendsGameplayInfo played_ever = 4;
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repeated .CPlayer_GetFriendsGameplayInfo_Response.FriendsGameplayInfo owns = 5;
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repeated .CPlayer_GetFriendsGameplayInfo_Response.FriendsGameplayInfo in_wishlist = 6;
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}
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message CPlayer_GetGameBadgeLevels_Request {
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optional uint32 appid = 1;
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}
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message CPlayer_GetGameBadgeLevels_Response {
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message Badge {
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optional int32 level = 1;
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optional int32 series = 2;
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optional uint32 border_color = 3;
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}
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optional uint32 player_level = 1;
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repeated .CPlayer_GetGameBadgeLevels_Response.Badge badges = 2;
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}
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message CPlayer_GetLastPlayedTimes_Request {
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optional uint32 min_last_played = 1 [(description) = "The most recent last-played time the client already knows about"];
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}
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message CPlayer_GetLastPlayedTimes_Response {
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message Game {
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optional int32 appid = 1;
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optional uint32 last_playtime = 2;
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optional int32 playtime_2weeks = 3;
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optional int32 playtime_forever = 4;
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optional uint32 first_playtime = 5;
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}
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repeated .CPlayer_GetLastPlayedTimes_Response.Game games = 1;
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}
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message CPlayer_AcceptSSA_Request {
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}
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message CPlayer_AcceptSSA_Response {
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}
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message CPlayer_GetNicknameList_Request {
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}
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message CPlayer_GetNicknameList_Response {
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message PlayerNickname {
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optional fixed32 accountid = 1;
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optional string nickname = 2;
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}
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repeated .CPlayer_GetNicknameList_Response.PlayerNickname nicknames = 1;
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}
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message CPlayer_GetPerFriendPreferences_Request {
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}
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message PerFriendPreferences {
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optional fixed32 accountid = 1;
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optional string nickname = 2;
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optional .ENotificationSetting notifications_showingame = 3 [default = k_ENotificationSettingNotifyUseDefault];
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optional .ENotificationSetting notifications_showonline = 4 [default = k_ENotificationSettingNotifyUseDefault];
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optional .ENotificationSetting notifications_showmessages = 5 [default = k_ENotificationSettingNotifyUseDefault];
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optional .ENotificationSetting sounds_showingame = 6 [default = k_ENotificationSettingNotifyUseDefault];
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optional .ENotificationSetting sounds_showonline = 7 [default = k_ENotificationSettingNotifyUseDefault];
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optional .ENotificationSetting sounds_showmessages = 8 [default = k_ENotificationSettingNotifyUseDefault];
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optional .ENotificationSetting notifications_sendmobile = 9 [default = k_ENotificationSettingNotifyUseDefault];
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}
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message CPlayer_GetPerFriendPreferences_Response {
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repeated .PerFriendPreferences preferences = 1;
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}
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message CPlayer_SetPerFriendPreferences_Request {
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optional .PerFriendPreferences preferences = 1;
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}
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message CPlayer_SetPerFriendPreferences_Response {
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}
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message CPlayer_AddFriend_Request {
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optional fixed64 steamid = 1 [(description) = "Steam ID of user to whom to send a friend invite."];
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}
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message CPlayer_AddFriend_Response {
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optional bool invite_sent = 1 [(description) = "True if the operation was successful, false otherwise."];
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optional uint32 friend_relationship = 2 [(description) = "the resulting relationship. Depending on state, may move directly to friends rather than invite sent"];
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}
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message CPlayer_RemoveFriend_Request {
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optional fixed64 steamid = 1 [(description) = "Steam ID of friend to remove."];
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}
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message CPlayer_RemoveFriend_Response {
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optional uint32 friend_relationship = 1 [(description) = "the resulting relationship"];
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}
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message CPlayer_IgnoreFriend_Request {
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optional fixed64 steamid = 1;
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optional bool unignore = 2 [(description) = "If set, remove from ignore/block list instead of adding "];
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}
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message CPlayer_IgnoreFriend_Response {
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optional uint32 friend_relationship = 1 [(description) = "the resulting relationship"];
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}
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message CPlayer_GetCommunityPreferences_Request {
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}
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message CPlayer_CommunityPreferences {
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optional bool hide_adult_content_violence = 1 [default = true];
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optional bool hide_adult_content_sex = 2 [default = true];
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optional bool parenthesize_nicknames = 4 [default = false];
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optional uint32 timestamp_updated = 3;
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}
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message CPlayer_GetCommunityPreferences_Response {
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optional .CPlayer_CommunityPreferences preferences = 1;
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}
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message CPlayer_SetCommunityPreferences_Request {
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optional .CPlayer_CommunityPreferences preferences = 1;
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}
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message CPlayer_SetCommunityPreferences_Response {
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}
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message CPlayer_GetNewSteamAnnouncementState_Request {
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optional int32 language = 1;
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}
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message CPlayer_GetNewSteamAnnouncementState_Response {
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optional int32 state = 1;
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optional string announcement_headline = 2;
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optional string announcement_url = 3;
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optional uint32 time_posted = 4;
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optional uint64 announcement_gid = 5;
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}
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message CPlayer_UpdateSteamAnnouncementLastRead_Request {
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optional uint64 announcement_gid = 1;
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optional uint32 time_posted = 2;
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}
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message CPlayer_UpdateSteamAnnouncementLastRead_Response {
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}
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service Player {
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option (service_description) = "A service for accessing Steam player data";
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rpc GetMutualFriendsForIncomingInvites (.CPlayer_GetMutualFriendsForIncomingInvites_Request) returns (.CPlayer_GetMutualFriendsForIncomingInvites_Response) {
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option (method_description) = "Get me the mutual friends for each of my pending incoming invites (individuals and clans).";
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}
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rpc GetFriendsGameplayInfo (.CPlayer_GetFriendsGameplayInfo_Request) returns (.CPlayer_GetFriendsGameplayInfo_Response) {
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option (method_description) = "Get a list of friends who are playing, have played, own, or want a game";
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}
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rpc GetGameBadgeLevels (.CPlayer_GetGameBadgeLevels_Request) returns (.CPlayer_GetGameBadgeLevels_Response) {
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option (method_description) = "Returns the Steam Level of a user, the Badge level for the game, and if it's foil";
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}
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rpc ClientGetLastPlayedTimes (.CPlayer_GetLastPlayedTimes_Request) returns (.CPlayer_GetLastPlayedTimes_Response) {
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option (method_description) = "Gets the last-played times for the account";
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}
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rpc AcceptSSA (.CPlayer_AcceptSSA_Request) returns (.CPlayer_AcceptSSA_Response) {
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option (method_description) = "User is accepting the SSA";
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}
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rpc GetNicknameList (.CPlayer_GetNicknameList_Request) returns (.CPlayer_GetNicknameList_Response) {
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option (method_description) = "Gets the list of nicknames this user has for other users";
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}
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rpc GetPerFriendPreferences (.CPlayer_GetPerFriendPreferences_Request) returns (.CPlayer_GetPerFriendPreferences_Response) {
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option (method_description) = "Gets the list of per-friend preferences this user has set for other users";
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}
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rpc SetPerFriendPreferences (.CPlayer_SetPerFriendPreferences_Request) returns (.CPlayer_SetPerFriendPreferences_Response) {
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option (method_description) = "Sets the logged in user's per-friend preferences for the given user";
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}
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rpc AddFriend (.CPlayer_AddFriend_Request) returns (.CPlayer_AddFriend_Response) {
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option (method_description) = "Invites another Steam user to be a friend";
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}
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rpc RemoveFriend (.CPlayer_RemoveFriend_Request) returns (.CPlayer_RemoveFriend_Response) {
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option (method_description) = "Removes a friend or ignores a friend suggestion";
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}
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rpc IgnoreFriend (.CPlayer_IgnoreFriend_Request) returns (.CPlayer_IgnoreFriend_Response) {
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option (method_description) = "Blocks or unblocks communication with the user. Despite name, can be a non-friend.";
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}
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rpc GetCommunityPreferences (.CPlayer_GetCommunityPreferences_Request) returns (.CPlayer_GetCommunityPreferences_Response) {
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option (method_description) = "Returns the player's community preferences";
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}
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rpc SetCommunityPreferences (.CPlayer_SetCommunityPreferences_Request) returns (.CPlayer_SetCommunityPreferences_Response) {
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option (method_description) = "Sets the player's community preferences";
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}
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rpc GetNewSteamAnnouncementState (.CPlayer_GetNewSteamAnnouncementState_Request) returns (.CPlayer_GetNewSteamAnnouncementState_Response) {
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option (method_description) = "Calculates and returns what to display for UI that renders new steam announcement available";
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}
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rpc UpdateSteamAnnouncementLastRead (.CPlayer_UpdateSteamAnnouncementLastRead_Request) returns (.CPlayer_UpdateSteamAnnouncementLastRead_Response) {
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option (method_description) = "Marks latest announcement timestamp read by user";
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}
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}
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