Initial version
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import "steamnetworkingsockets_messages_certs.proto";
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import "steamnetworkingsockets_messages.proto";
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option optimize_for = SPEED;
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option cc_generic_services = false;
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enum ESteamNetworkingUDPMsgID {
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k_ESteamNetworkingUDPMsg_ChallengeRequest = 32;
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k_ESteamNetworkingUDPMsg_ChallengeReply = 33;
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k_ESteamNetworkingUDPMsg_ConnectRequest = 34;
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k_ESteamNetworkingUDPMsg_ConnectOK = 35;
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k_ESteamNetworkingUDPMsg_ConnectionClosed = 36;
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k_ESteamNetworkingUDPMsg_NoConnection = 37;
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}
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message CMsgSteamSockets_UDP_ChallengeRequest {
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optional fixed32 connection_id = 1;
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optional fixed64 my_timestamp = 3;
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optional uint32 protocol_version = 4;
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}
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message CMsgSteamSockets_UDP_ChallengeReply {
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optional fixed32 connection_id = 1;
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optional fixed64 challenge = 2;
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optional fixed64 your_timestamp = 3;
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optional uint32 protocol_version = 4;
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}
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message CMsgSteamSockets_UDP_ConnectRequest {
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optional fixed32 client_connection_id = 1;
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optional fixed64 challenge = 2;
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optional fixed64 my_timestamp = 5;
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optional uint32 ping_est_ms = 6;
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optional .CMsgSteamDatagramSessionCryptInfoSigned crypt = 7;
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optional .CMsgSteamDatagramCertificateSigned cert = 4;
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optional uint32 legacy_protocol_version = 8;
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optional string identity_string = 10;
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optional fixed64 legacy_client_steam_id = 3;
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optional .CMsgSteamNetworkingIdentityLegacyBinary legacy_identity_binary = 9;
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}
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message CMsgSteamSockets_UDP_ConnectOK {
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optional fixed32 client_connection_id = 1;
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optional fixed32 server_connection_id = 5;
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optional fixed64 your_timestamp = 3;
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optional uint32 delay_time_usec = 4;
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optional .CMsgSteamDatagramSessionCryptInfoSigned crypt = 7;
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optional .CMsgSteamDatagramCertificateSigned cert = 8;
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optional string identity_string = 11;
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optional fixed64 legacy_server_steam_id = 2;
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optional .CMsgSteamNetworkingIdentityLegacyBinary legacy_identity_binary = 10;
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}
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message CMsgSteamSockets_UDP_ConnectionClosed {
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optional fixed32 to_connection_id = 4;
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optional fixed32 from_connection_id = 5;
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optional string debug = 2;
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optional uint32 reason_code = 3;
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}
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message CMsgSteamSockets_UDP_NoConnection {
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optional fixed32 from_connection_id = 2;
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optional fixed32 to_connection_id = 3;
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}
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message CMsgSteamSockets_UDP_Stats {
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enum Flags {
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ACK_REQUEST_E2E = 2;
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ACK_REQUEST_IMMEDIATE = 4;
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}
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optional .CMsgSteamDatagramConnectionQuality stats = 1;
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optional uint32 flags = 3;
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}
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