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Lol3rrr
2024-09-15 05:09:15 +02:00
commit c7aa4dbe8c
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import "common_base.proto";
import "common.proto";
message CStoreAppSimilarity_IdentifyClustersFromPlaytime_Request {
optional fixed64 steamid = 1;
optional int32 sort = 2 [default = 1, (.description) = "enum"];
optional int32 clusters_to_return = 3;
optional int32 cluster_index = 4;
optional .StoreBrowseContext context = 10;
optional .StoreBrowseItemDataRequest data_request = 11;
}
message CStoreAppSimilarity_IdentifyClustersFromPlaytime_Response {
repeated .CStoreAppSimilarity_IdentifyClustersFromPlaytime_Response_Cluster clusters = 1;
}
message CStoreAppSimilarity_IdentifyClustersFromPlaytime_Response_Cluster {
optional int32 cluster_id = 1;
optional int32 playtime_forever = 2;
optional int32 playtime_2weeks = 3;
optional uint32 last_played = 4;
repeated int32 played_appids = 5;
repeated int32 similar_items_appids = 6;
repeated .StoreItem similar_items = 7;
optional double similar_item_popularity_score = 8;
}
message CStoreAppSimilarity_PrioritizeAppsForUser_Request {
optional fixed64 steamid = 1;
optional string country_code = 2;
repeated .StoreItemID ids = 3;
optional .StoreAppSimilarityPriorityOptions options = 4;
optional bool debug = 5;
optional bool include_owned_games = 6;
}
message CStoreAppSimilarity_PrioritizeAppsForUser_Response {
repeated .CStoreAppSimilarity_PrioritizeAppsForUser_Response_ResultItem items = 1;
}
message CStoreAppSimilarity_PrioritizeAppsForUser_Response_ResultItem {
optional .StoreItemID id = 1;
optional bool already_owned = 2;
optional double weight = 3;
optional double weight_before_dedupe = 4;
repeated .CStoreAppSimilarity_PrioritizeAppsForUser_Response_ResultItem_MatchDebugInfo debug_matches = 50;
optional .CStoreAppSimilarity_PrioritizeAppsForUser_Response_ResultItem_PopularityDebugInfo debug_popularity = 51;
}
message CStoreAppSimilarity_PrioritizeAppsForUser_Response_ResultItem_MatchDebugInfo {
optional int32 source_app = 1;
optional double weight = 2;
optional double similarity = 3;
}
message CStoreAppSimilarity_PrioritizeAppsForUser_Response_ResultItem_PopularityDebugInfo {
optional uint32 rank = 1;
optional double popularity_factor = 2;
optional double weight_before_popularity = 3;
}
message StoreAppSimilarityPriorityOptions {
optional double tag_score_factor = 1 [default = 1];
optional int32 playtime_max_seconds = 10 [default = 360000];
optional int32 playtime_max_games = 11 [default = 3];
optional double playtime_score_factor = 12 [default = 0.9];
optional int32 popularity_factor = 20 [default = 5, (.description) = "enum"];
optional int32 popularity_reciprocal = 21 [default = 10000];
optional int64 popularity_base_score = 22 [default = 5000000];
}
service StoreAppSimilarity {
rpc IdentifyClustersFromPlaytime (.CStoreAppSimilarity_IdentifyClustersFromPlaytime_Request) returns (.CStoreAppSimilarity_IdentifyClustersFromPlaytime_Response);
rpc PrioritizeAppsForUser (.CStoreAppSimilarity_PrioritizeAppsForUser_Request) returns (.CStoreAppSimilarity_PrioritizeAppsForUser_Response);
}