Change the way entity data is stored
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@@ -12,5 +12,5 @@ fn main() {
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println!("Header: {:?}", output.header);
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println!("Players: {:?}", output.player_info);
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println!("Events: {:?}", output.events.len());
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println!("Entities: {:?}", output.entity_states.len());
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println!("Entity-Ticks: {:?}", output.entity_states.ticks.len());
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}
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@@ -12,5 +12,5 @@ fn main() {
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println!("Header: {:?}", output.header);
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println!("Players: {:?}", output.player_info);
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println!("Events: {:?}", output.events.len());
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println!("Entities: {:?}", output.entity_states.len());
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println!("Entity-Ticks: {:?}", output.entity_states.ticks.len());
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}
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