Change the way entity data is stored

This commit is contained in:
Lol3rrr
2024-09-22 23:19:18 +02:00
parent 8b41ad5108
commit ff8d05b79a
8 changed files with 73 additions and 30 deletions

View File

@@ -12,5 +12,5 @@ fn main() {
println!("Header: {:?}", output.header);
println!("Players: {:?}", output.player_info);
println!("Events: {:?}", output.events.len());
println!("Entities: {:?}", output.entity_states.len());
println!("Entity-Ticks: {:?}", output.entity_states.ticks.len());
}

View File

@@ -12,5 +12,5 @@ fn main() {
println!("Header: {:?}", output.header);
println!("Players: {:?}", output.player_info);
println!("Events: {:?}", output.events.len());
println!("Entities: {:?}", output.entity_states.len());
println!("Entity-Ticks: {:?}", output.entity_states.ticks.len());
}