Change the way entity data is stored
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@@ -18,7 +18,7 @@ fn mirage_1() {
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assert_eq!("de_mirage", output.header.map_name());
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for event in output.events.iter() {
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if let DemoEvent::GameEvent(gevent) = event { if let GameEvent::PlayerDeath(death) = gevent {
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if let DemoEvent::GameEvent(gevent) = event { if let GameEvent::PlayerDeath(death) = gevent.as_ref() {
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assert!(
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death.remaining.is_empty(),
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"Remaining for PlayerDeath: {:?}",
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