Change the way entity data is stored

This commit is contained in:
Lol3rrr
2024-09-22 23:19:18 +02:00
parent 8b41ad5108
commit ff8d05b79a
8 changed files with 73 additions and 30 deletions

View File

@@ -18,7 +18,7 @@ fn mirage_1() {
assert_eq!("de_mirage", output.header.map_name());
for event in output.events.iter() {
if let DemoEvent::GameEvent(gevent) = event { if let GameEvent::PlayerDeath(death) = gevent {
if let DemoEvent::GameEvent(gevent) = event { if let GameEvent::PlayerDeath(death) = gevent.as_ref() {
assert!(
death.remaining.is_empty(),
"Remaining for PlayerDeath: {:?}",