import "steammessages_base.proto"; option optimize_for = SPEED; option cc_generic_services = false; message CMsgVideoGameRecordingRepresentation { optional string representation_name = 2; optional uint32 horizontal_resolution = 3; optional uint32 vertical_resolution = 4; optional double frame_rate = 5; optional uint32 bandwidth = 6; optional uint32 audio_sample_rate = 7; optional string frame_rate_string = 8; optional string codec = 9; optional uint32 audio_channel_config = 10; repeated .CVideo_GameRecordingSegmentInfo segment_info = 11; } message CMsgVideoGameRecordingComponent { optional string component_name = 1; optional uint32 contents = 2; optional uint32 segment_size = 3; optional string file_type = 4; repeated .CMsgVideoGameRecordingRepresentation representations = 5; } message CMsgVideoGameRecordingDef { optional uint64 steamid = 1; optional uint32 app_id = 2; optional uint32 num_segments = 3; optional uint32 length_milliseconds = 4; optional uint32 segment_duration_timescale = 5; optional uint32 segment_duration = 6; repeated .CMsgVideoGameRecordingComponent components = 7; optional uint32 start_time_ms = 8; optional uint32 start_offset_in_timeline_ms = 9; } message CVideo_GameRecordingSegmentInfo { optional uint32 segment_number = 1; optional uint64 segment_size_bytes = 2; optional string component_name = 3; optional string representation_name = 4; } message CVideo_GameRecordingSegmentUploadInfo { message HTTPHeaders { optional string name = 1; optional string value = 2; } optional .CVideo_GameRecordingSegmentInfo segment_info = 1; optional string url_host = 2; optional string url_path = 3; optional bool use_https = 4; repeated .CVideo_GameRecordingSegmentUploadInfo.HTTPHeaders request_headers = 5; }