import "enums.proto"; option optimize_for = SPEED; option cc_generic_services = false; message CGameRecording_AudioSessionsChanged_Notification { message Session { optional string id = 1; optional string name = 2; optional bool is_system = 3; optional bool is_muted = 4; optional bool is_active = 5; optional bool is_captured = 6; optional float recent_peak = 7; optional bool is_game = 8; optional bool is_steam = 9; optional bool is_saved = 10; } repeated .CGameRecording_AudioSessionsChanged_Notification.Session sessions = 1; }