126 lines
2.7 KiB
Protocol Buffer
126 lines
2.7 KiB
Protocol Buffer
import "networkbasetypes.proto";
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enum EHitGroup {
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EHG_Generic = 0;
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EHG_Head = 1;
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EHG_Chest = 2;
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EHG_Stomach = 3;
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EHG_LeftArm = 4;
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EHG_RightArm = 5;
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EHG_LeftLeg = 6;
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EHG_RightLeg = 7;
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EHG_Gear = 8;
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EHG_Miss = 9;
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}
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enum ETeam {
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ET_Unknown = 0;
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ET_Spectator = 1;
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ET_Terrorist = 2;
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ET_CT = 3;
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}
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enum EWeaponType {
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EWT_Knife = 0;
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EWT_Pistol = 1;
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EWT_SubMachineGun = 2;
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EWT_Rifle = 3;
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EWT_Shotgun = 4;
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EWT_SniperRifle = 5;
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EWT_MachineGun = 6;
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EWT_C4 = 7;
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EWT_Grenade = 8;
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EWT_Equipment = 9;
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EWT_StackableItem = 10;
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EWT_Unknown = 11;
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}
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message MLDict {
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optional string key = 1;
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optional string val_string = 2;
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optional int32 val_int = 3;
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optional float val_float = 4;
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}
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message MLEvent {
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optional string event_name = 1;
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repeated .MLDict data = 2;
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}
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message MLMatchState {
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optional string game_mode = 1;
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optional string phase = 2;
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optional int32 round = 3;
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optional int32 score_ct = 4;
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optional int32 score_t = 5;
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}
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message MLRoundState {
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optional string phase = 1;
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optional .ETeam win_team = 2 [default = ET_Unknown];
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optional string bomb_state = 3;
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}
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message MLWeaponState {
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optional int32 index = 1;
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optional string name = 2;
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optional .EWeaponType type = 3 [default = EWT_Knife];
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optional int32 ammo_clip = 4;
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optional int32 ammo_clip_max = 5;
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optional int32 ammo_reserve = 6;
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optional string state = 7;
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optional float recoil_index = 8;
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}
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message MLPlayerState {
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optional int32 account_id = 1;
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optional int32 player_slot = 2 [default = -1];
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optional int32 entindex = 3;
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optional string name = 4;
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optional string clan = 5;
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optional .ETeam team = 6 [default = ET_Unknown];
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optional .CMsgVector abspos = 7;
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optional .CMsgQAngle eyeangle = 8;
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optional .CMsgVector eyeangle_fwd = 9;
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optional int32 health = 10;
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optional int32 armor = 11;
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optional float flashed = 12;
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optional float smoked = 13;
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optional int32 money = 14;
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optional int32 round_kills = 15;
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optional int32 round_killhs = 16;
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optional float burning = 17;
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optional bool helmet = 18;
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optional bool defuse_kit = 19;
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repeated .MLWeaponState weapons = 20;
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}
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message MLGameState {
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optional .MLMatchState match = 1;
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optional .MLRoundState round = 2;
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repeated .MLPlayerState players = 3;
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}
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message MLDemoHeader {
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optional string map_name = 1;
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optional int32 tick_rate = 2;
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optional uint32 version = 3;
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optional uint32 steam_universe = 4;
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}
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message MLTick {
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optional int32 tick_count = 1;
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optional .MLGameState state = 2;
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repeated .MLEvent events = 3;
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}
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message VacNetShot {
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optional fixed64 steamid_player = 1;
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optional int32 round_number = 2;
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optional int32 hit_type = 3;
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optional int32 weapon_type = 4;
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optional float distance_to_hurt_target = 5;
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repeated float delta_yaw_window = 6;
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repeated float delta_pitch_window = 7;
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}
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