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csdemo/Protobufs/dota2/dota_messages_mlbot.proto
2024-09-15 05:09:15 +02:00

63 lines
1.6 KiB
Protocol Buffer

import "dota_gcmessages_common_bot_script.proto";
import "dota_commonmessages.proto";
import "dota_shared_enums.proto";
enum MLBot_MessageId {
mlbot_MatchMetadata = 1;
mlbot_TickBoundary = 2;
mlbot_TeamState_Radiant = 3;
mlbot_TeamState_Radiant_Delta = 4;
mlbot_TeamState_Dire = 5;
mlbot_TeamState_Dire_Delta = 6;
mlbot_PlayerCommand = 7;
mlbot_PlayerOrder = 8;
}
message CMsgMLBotMatchMetadata {
message Player {
optional int32 player_id = 1 [default = -1];
optional int32 team_id = 2;
optional int32 hero_id = 3;
optional int32 rank = 4;
}
optional uint64 match_id = 1;
optional uint64 lobby_id = 2;
optional int32 lobby_type = 3 [default = -1];
optional uint32 game_mode = 4;
repeated .CMsgMLBotMatchMetadata.Player players = 5;
}
message CMsgMLBotTickBoundary {
optional uint32 tick_number = 1;
}
message CMsgMLBot_PlayerOrder {
optional int32 player_id = 1 [default = -1];
optional int32 team_id = 2;
optional int32 order_type = 3;
repeated uint32 selected_unit_handles = 4;
optional int32 target_index = 5 [default = -1];
optional uint32 target_handle = 6 [default = 4294967295];
optional int32 ability_index = 7 [default = -1];
optional uint32 ability_handle = 8 [default = 4294967295];
optional float pos_x = 9;
optional float pos_y = 10;
optional float pos_z = 11;
optional bool queue = 12;
}
message CMsgMLBot_TeamInference {
optional int32 team_id = 1;
repeated int32 bot_player_ids = 2;
optional .CMsgBotWorldState world_state = 3;
}
message CMsgMLBot_TeamInferenceResponse {
repeated .CMsgMLBot_PlayerOrder orders = 1;
}
message CMsgMLBot_TeamInferenceList {
repeated .CMsgMLBot_TeamInference messages = 1;
}