Fix heatmap issue and implement per round analysis
This commit is contained in:
177
analysis/src/perround.rs
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177
analysis/src/perround.rs
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#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
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pub enum WinReason {
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StillInProgress,
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BombExploded,
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VipEscaped,
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VipKilled,
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TSaved,
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CtStoppedEscape,
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RoundEndReasonTerroristsStopped,
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BombDefused,
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TKilled,
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CTKilled,
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Draw,
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HostageRescued,
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TimeRanOut,
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RoundEndReasonHostagesNotRescued,
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TerroristsNotEscaped,
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VipNotEscaped,
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GameStart,
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TSurrender,
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CTSurrender,
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TPlanted,
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CTReachedHostage,
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}
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// https://github.com/markus-wa/demoinfocs-golang/blob/205b0bb25e9f3e96e1d306d154199b4a6292940e/pkg/demoinfocs/events/events.go#L53
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pub static ROUND_WIN_REASON: phf::Map<i32, WinReason> = phf::phf_map! {
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0_i32 => WinReason::StillInProgress,
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1_i32 => WinReason::BombExploded,
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2_i32 => WinReason::VipEscaped,
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3_i32 => WinReason::VipKilled,
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4_i32 => WinReason::TSaved,
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5_i32 => WinReason::CtStoppedEscape,
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6_i32 => WinReason::RoundEndReasonTerroristsStopped,
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7_i32 => WinReason::BombDefused,
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8_i32 => WinReason::TKilled,
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9_i32 => WinReason::CTKilled,
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10_i32 => WinReason::Draw,
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11_i32 => WinReason::HostageRescued,
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12_i32 => WinReason::TimeRanOut,
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13_i32 => WinReason::RoundEndReasonHostagesNotRescued,
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14_i32 => WinReason::TerroristsNotEscaped,
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15_i32 => WinReason::VipNotEscaped,
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16_i32 => WinReason::GameStart,
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17_i32 => WinReason::TSurrender,
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18_i32 => WinReason::CTSurrender,
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19_i32 => WinReason::TPlanted,
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20_i32 => WinReason::CTReachedHostage,
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};
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#[derive(Debug)]
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pub struct Round {
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pub winreason: WinReason,
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pub start: u32,
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pub end: u32,
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pub events: Vec<RoundEvent>,
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}
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#[derive(Debug, serde::Serialize, serde::Deserialize)]
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pub enum RoundEvent {
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BombPlanted,
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BombDefused,
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Kill {
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attacker: u64,
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died: u64,
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},
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}
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#[derive(Debug)]
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pub struct PerRound {
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pub rounds: Vec<Round>
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}
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pub fn parse(buf: &[u8]) -> Result<PerRound, ()> {
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let tmp = csdemo::Container::parse(buf).map_err(|e| ())?;
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let output = csdemo::parser::parse(
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csdemo::FrameIterator::parse(tmp.inner),
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csdemo::parser::EntityFilter::all()
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).map_err(|e| ())?;
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let mut rounds: Vec<Round> = Vec::new();
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for tick in output.entity_states.ticks.iter() {
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for state in tick.states.iter() {
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let round_start_count = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_nRoundStartCount").map(|v| v.value.as_u32()).flatten();
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if let Some(round_start_count) = round_start_count {
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if rounds.len() < (round_start_count - 1) as usize {
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rounds.push(Round {
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winreason: WinReason::StillInProgress,
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start: tick.tick,
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end: u32::MAX,
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events: Vec::new(),
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});
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}
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}
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let round_end_count = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_nRoundEndCount").map(|v| v.value.as_u32()).flatten();
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if let Some(round_end_count) = round_end_count {
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if rounds.len() == (round_end_count - 1) as usize {
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rounds.last_mut().unwrap().end = tick.tick;
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}
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}
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let total_rounds_played = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_totalRoundsPlayed").map(|v| v.value.as_i32()).flatten();
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if let Some(total_rounds_played) = total_rounds_played {
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debug_assert_eq!(total_rounds_played, rounds.len() as i32);
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}
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if state.class.as_ref() == "CCSGameRulesProxy" {
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let round_win_reason = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_eRoundWinReason").map(|p| p.value.as_i32()).flatten().map(|v| ROUND_WIN_REASON.get(&v)).flatten().filter(|r| !matches!(r, WinReason::StillInProgress));
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if let Some(round_win_reason) = round_win_reason {
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rounds.last_mut().unwrap().winreason = round_win_reason.clone();
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}
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}
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}
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}
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let mut rounds_iter = rounds.iter_mut();
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let mut current_tick = 0;
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let mut current_round = rounds_iter.next().unwrap();
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'events: for event in output.events.iter() {
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match event {
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csdemo::DemoEvent::Tick(tick) => {
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current_tick = tick.tick();
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}
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csdemo::DemoEvent::GameEvent(ge) => {
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if current_tick < current_round.start {
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continue;
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}
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while current_tick > current_round.end {
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match rounds_iter.next() {
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Some(r) => {
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current_round = r;
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}
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None => break 'events,
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};
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}
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let event = match ge.as_ref() {
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csdemo::game_event::GameEvent::BombPlanted(planted) => {
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RoundEvent::BombPlanted
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}
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csdemo::game_event::GameEvent::BombDefused(defused) => {
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RoundEvent::BombDefused
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}
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csdemo::game_event::GameEvent::PlayerDeath(death) => {
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let died = match death.userid {
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Some(d) => d,
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None => continue,
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};
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let attacker = match death.attacker.filter(|p| p.0 <= 10) {
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Some(a) => a,
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None => died.clone(),
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};
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let died_player = output.player_info.get(&died).unwrap();
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let attacker_player = output.player_info.get(&attacker).unwrap();
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RoundEvent::Kill {
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attacker: attacker_player.xuid,
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died: died_player.xuid,
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}
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}
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_ => continue,
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};
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current_round.events.push(event);
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}
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_ => {}
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};
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}
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Ok(PerRound {
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rounds,
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})
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}
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