Fix heatmap issue and implement per round analysis

This commit is contained in:
Lol3rrr
2024-10-08 23:15:42 +02:00
parent 4353de4455
commit 539adecf5d
24 changed files with 58455 additions and 335 deletions

177
analysis/src/perround.rs Normal file
View File

@@ -0,0 +1,177 @@
#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum WinReason {
StillInProgress,
BombExploded,
VipEscaped,
VipKilled,
TSaved,
CtStoppedEscape,
RoundEndReasonTerroristsStopped,
BombDefused,
TKilled,
CTKilled,
Draw,
HostageRescued,
TimeRanOut,
RoundEndReasonHostagesNotRescued,
TerroristsNotEscaped,
VipNotEscaped,
GameStart,
TSurrender,
CTSurrender,
TPlanted,
CTReachedHostage,
}
// https://github.com/markus-wa/demoinfocs-golang/blob/205b0bb25e9f3e96e1d306d154199b4a6292940e/pkg/demoinfocs/events/events.go#L53
pub static ROUND_WIN_REASON: phf::Map<i32, WinReason> = phf::phf_map! {
0_i32 => WinReason::StillInProgress,
1_i32 => WinReason::BombExploded,
2_i32 => WinReason::VipEscaped,
3_i32 => WinReason::VipKilled,
4_i32 => WinReason::TSaved,
5_i32 => WinReason::CtStoppedEscape,
6_i32 => WinReason::RoundEndReasonTerroristsStopped,
7_i32 => WinReason::BombDefused,
8_i32 => WinReason::TKilled,
9_i32 => WinReason::CTKilled,
10_i32 => WinReason::Draw,
11_i32 => WinReason::HostageRescued,
12_i32 => WinReason::TimeRanOut,
13_i32 => WinReason::RoundEndReasonHostagesNotRescued,
14_i32 => WinReason::TerroristsNotEscaped,
15_i32 => WinReason::VipNotEscaped,
16_i32 => WinReason::GameStart,
17_i32 => WinReason::TSurrender,
18_i32 => WinReason::CTSurrender,
19_i32 => WinReason::TPlanted,
20_i32 => WinReason::CTReachedHostage,
};
#[derive(Debug)]
pub struct Round {
pub winreason: WinReason,
pub start: u32,
pub end: u32,
pub events: Vec<RoundEvent>,
}
#[derive(Debug, serde::Serialize, serde::Deserialize)]
pub enum RoundEvent {
BombPlanted,
BombDefused,
Kill {
attacker: u64,
died: u64,
},
}
#[derive(Debug)]
pub struct PerRound {
pub rounds: Vec<Round>
}
pub fn parse(buf: &[u8]) -> Result<PerRound, ()> {
let tmp = csdemo::Container::parse(buf).map_err(|e| ())?;
let output = csdemo::parser::parse(
csdemo::FrameIterator::parse(tmp.inner),
csdemo::parser::EntityFilter::all()
).map_err(|e| ())?;
let mut rounds: Vec<Round> = Vec::new();
for tick in output.entity_states.ticks.iter() {
for state in tick.states.iter() {
let round_start_count = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_nRoundStartCount").map(|v| v.value.as_u32()).flatten();
if let Some(round_start_count) = round_start_count {
if rounds.len() < (round_start_count - 1) as usize {
rounds.push(Round {
winreason: WinReason::StillInProgress,
start: tick.tick,
end: u32::MAX,
events: Vec::new(),
});
}
}
let round_end_count = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_nRoundEndCount").map(|v| v.value.as_u32()).flatten();
if let Some(round_end_count) = round_end_count {
if rounds.len() == (round_end_count - 1) as usize {
rounds.last_mut().unwrap().end = tick.tick;
}
}
let total_rounds_played = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_totalRoundsPlayed").map(|v| v.value.as_i32()).flatten();
if let Some(total_rounds_played) = total_rounds_played {
debug_assert_eq!(total_rounds_played, rounds.len() as i32);
}
if state.class.as_ref() == "CCSGameRulesProxy" {
let round_win_reason = state.get_prop("CCSGameRulesProxy.CCSGameRules.m_eRoundWinReason").map(|p| p.value.as_i32()).flatten().map(|v| ROUND_WIN_REASON.get(&v)).flatten().filter(|r| !matches!(r, WinReason::StillInProgress));
if let Some(round_win_reason) = round_win_reason {
rounds.last_mut().unwrap().winreason = round_win_reason.clone();
}
}
}
}
let mut rounds_iter = rounds.iter_mut();
let mut current_tick = 0;
let mut current_round = rounds_iter.next().unwrap();
'events: for event in output.events.iter() {
match event {
csdemo::DemoEvent::Tick(tick) => {
current_tick = tick.tick();
}
csdemo::DemoEvent::GameEvent(ge) => {
if current_tick < current_round.start {
continue;
}
while current_tick > current_round.end {
match rounds_iter.next() {
Some(r) => {
current_round = r;
}
None => break 'events,
};
}
let event = match ge.as_ref() {
csdemo::game_event::GameEvent::BombPlanted(planted) => {
RoundEvent::BombPlanted
}
csdemo::game_event::GameEvent::BombDefused(defused) => {
RoundEvent::BombDefused
}
csdemo::game_event::GameEvent::PlayerDeath(death) => {
let died = match death.userid {
Some(d) => d,
None => continue,
};
let attacker = match death.attacker.filter(|p| p.0 <= 10) {
Some(a) => a,
None => died.clone(),
};
let died_player = output.player_info.get(&died).unwrap();
let attacker_player = output.player_info.get(&attacker).unwrap();
RoundEvent::Kill {
attacker: attacker_player.xuid,
died: died_player.xuid,
}
}
_ => continue,
};
current_round.events.push(event);
}
_ => {}
};
}
Ok(PerRound {
rounds,
})
}