Add weapon and some other info to perround
In the events per round, it now dispalys the weapon used and headshot and noscope if applicable. Otherwise also cleaned up other code
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@@ -60,7 +60,16 @@ pub struct Round {
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pub enum RoundEvent {
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BombPlanted,
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BombDefused,
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Kill { attacker: u64, died: u64 },
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Kill {
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attacker: u64,
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died: u64,
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#[serde(default)]
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weapon: Option<String>,
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#[serde(default)]
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headshot: bool,
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#[serde(default)]
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noscope: bool,
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},
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}
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#[derive(Debug)]
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@@ -138,7 +147,7 @@ pub fn parse(buf: &[u8]) -> Result<PerRound, ()> {
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};
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}
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let event = match ge.as_ref() {
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let event = match *ge {
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csdemo::game_event::GameEvent::BombPlanted(planted) => RoundEvent::BombPlanted,
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csdemo::game_event::GameEvent::BombDefused(defused) => RoundEvent::BombDefused,
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csdemo::game_event::GameEvent::PlayerDeath(death) => {
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@@ -157,6 +166,9 @@ pub fn parse(buf: &[u8]) -> Result<PerRound, ()> {
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RoundEvent::Kill {
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attacker: attacker_player.xuid,
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died: died_player.xuid,
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weapon: death.weapon,
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noscope: death.noscope.unwrap_or(false),
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headshot: death.headshot.unwrap_or(false),
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}
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}
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_ => continue,
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