Add Head-to-Head kill stats
Add basic head-to-head kill analysis and the corresponding matrix display in the UI
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@@ -82,3 +82,10 @@ pub enum RoundEvent {
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headshot: bool,
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},
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}
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#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
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pub struct HeadToHead {
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pub row_players: Vec<String>,
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pub column_players: Vec<String>,
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pub entries: Vec<Vec<(i16, i16)>>,
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}
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