use analysis::heatmap; use tracing_test::traced_test; #[test] #[traced_test] fn heatmap_nuke() { let path = concat!(env!("CARGO_MANIFEST_DIR"), "/../testfiles/nuke.dem"); dbg!(path); let input_bytes = std::fs::read(path).unwrap(); let config = heatmap::Config { cell_size: 5.0 }; let result = heatmap::parse(&config, &input_bytes).unwrap(); assert_eq!(result.player_heatmaps.len(), result.player_info.len()); } #[test] #[traced_test] fn heatmap_inferno() { let path = concat!(env!("CARGO_MANIFEST_DIR"), "/../testfiles/inferno.dem"); dbg!(path); let input_bytes = std::fs::read(path).unwrap(); let config = heatmap::Config { cell_size: 5.0 }; let result = heatmap::parse(&config, &input_bytes).unwrap(); assert_eq!(result.player_heatmaps.len(), result.player_info.len(), "Players: {:?}", result.player_heatmaps.keys().collect::>()); }