Files
knifer/analysis/tests/heatmap.rs
Lol3rrr a220356eaf Switch Heatmaps to be for each side respectively
The analysis and storage now contain two different heatmaps for the CT and T sides respectively.

However on the frontend I currently just have them all listed out with the side as a prefix, which is
not very useful and we should more change the data structure to essentially send the two heatmaps for
a player as a single data structure and then in the view display them side by side. However I am not
100% how to best achieve this
2024-10-11 00:42:21 +02:00

42 lines
1.1 KiB
Rust

use analysis::heatmap;
use tracing_test::traced_test;
#[test]
#[traced_test]
fn heatmap_nuke() {
let path = concat!(env!("CARGO_MANIFEST_DIR"), "/../testfiles/nuke.dem");
dbg!(path);
let input_bytes = std::fs::read(path).unwrap();
let config = heatmap::Config { cell_size: 5.0 };
let result = heatmap::parse(&config, &input_bytes).unwrap();
assert_eq!(result.player_heatmaps.len(), 20);
}
#[test]
#[traced_test]
fn heatmap_inferno() {
let path = concat!(env!("CARGO_MANIFEST_DIR"), "/../testfiles/inferno.dem");
dbg!(path);
let input_bytes = std::fs::read(path).unwrap();
let config = heatmap::Config { cell_size: 5.0 };
let result = heatmap::parse(&config, &input_bytes).unwrap();
assert_eq!(result.player_heatmaps.len(), 20);
}
#[test]
#[traced_test]
fn heatmap_dust2() {
let path = concat!(env!("CARGO_MANIFEST_DIR"), "/../testfiles/dust2.dem");
dbg!(path);
let input_bytes = std::fs::read(path).unwrap();
let config = heatmap::Config { cell_size: 5.0 };
let result = heatmap::parse(&config, &input_bytes).unwrap();
assert_eq!(result.player_heatmaps.len(), 20);
}