Files
csdemo/Protobufs/deadlock/citadel_gameevents.proto
2024-09-15 05:09:15 +02:00

205 lines
6.3 KiB
Protocol Buffer

import "google/protobuf/descriptor.proto";
import "networkbasetypes.proto";
enum ECitadelGameEvents {
GE_FireBullets = 450;
GE_PlayerAnimEvent = 451;
GE_ParticleSystemManager = 458;
GE_ScreenTextPretty = 459;
GE_ServerRequestedTracer = 460;
GE_BulletImpact = 461;
GE_EnableSatVolumesEvent = 462;
GE_PlaceSatVolumeEvent = 463;
GE_DisableSatVolumesEvent = 464;
GE_RemoveSatVolumeEvent = 465;
}
enum PARTICLE_SYSTEM_MANAGER_MESSAGE {
PARTICLE_SYSTEM_MANAGER_EVENT_CREATE = 0;
PARTICLE_SYSTEM_MANAGER_EVENT_DESTROY = 1;
PARTICLE_SYSTEM_MANAGER_EVENT_DESTROY_INVOLVING = 2;
PARTICLE_SYSTEM_MANAGER_EVENT_RELEASE = 3;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE = 4;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE_FORWARD = 5;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE_ORIENTATION = 6;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE_FALLBACK = 7;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE_ENT = 8;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE_OFFSET = 9;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE_FROZEN = 10;
PARTICLE_SYSTEM_MANAGER_EVENT_UPDATE_SHOULD_DRAW = 11;
}
message CMsgFireBullets {
message TracerAssignment {
optional uint64 tracer_resource_id = 1;
optional uint32 bullet_indicies = 2;
}
optional .CMsgVector origin = 1;
optional .CMsgQAngle angles = 2;
optional uint32 seed = 4;
optional int32 shooter_entity = 5 [default = -1];
optional int32 ability = 7 [default = -1];
optional float penetration_percent = 8;
optional float spread = 9;
optional bool fired_from_gun = 10 [default = true];
optional uint32 bullets_override = 11;
optional .CMsgFireBullets.TracerAssignment tracer_replacement = 12;
repeated .CMsgFireBullets.TracerAssignment tracer_additional = 13;
optional .CMsgQAngle angles_original = 14;
optional uint32 weapon_subclass_id = 15;
optional uint32 shot_number = 16;
optional int32 ignore_entity = 17 [default = -1];
optional float max_range = 18;
}
message CMsgBulletImpact {
optional .CMsgVector trace_start = 1;
optional .CMsgVector impact_origin = 2;
optional .CMsgVector surface_normal = 3;
optional uint32 damage = 4;
optional uint32 surface_type = 5;
optional int32 ability_entindex = 7 [default = -1];
optional int32 impacted_entindex = 8 [default = -1];
optional uint32 impacted_hitbox = 9;
optional uint32 weapon_subclass_id = 10;
optional int32 shooter_entindex = 11 [default = -1];
}
message CMsgPlayerAnimEvent {
optional fixed32 player = 1 [default = 16777215];
optional uint32 event = 2;
optional int32 data = 3;
}
message CMsgParticleSystemManager {
message CreateParticle {
optional fixed64 particle_name_index = 1;
optional int32 attach_type = 2;
optional uint32 entity_handle = 3 [default = 16777215];
optional .CMsgVector position = 4;
optional .CMsgQAngle angles = 5;
}
message DestroyParticle {
optional bool destroy_immediately = 1;
}
message DestroyParticleInvolving {
optional bool destroy_immediately = 1;
optional uint32 entity_handle = 3 [default = 16777215];
}
message ReleaseParticleIndex {
}
message UpdateParticle {
optional int32 control_point = 1;
optional .CMsgVector position = 2;
}
message UpdateParticleFwd {
optional int32 control_point = 1;
optional .CMsgVector forward = 2;
}
message UpdateParticleOrient {
optional int32 control_point = 1;
optional .CMsgVector forward = 2;
optional .CMsgVector left = 3;
optional .CMsgVector up = 4;
}
message UpdateParticleFallback {
optional int32 control_point = 1;
optional .CMsgVector position = 2;
}
message UpdateParticleEnt {
optional int32 control_point = 1;
optional uint32 entity_handle = 2 [default = 16777215];
optional int32 attach_type = 3;
optional int32 attachment = 4;
optional .CMsgVector fallback_position = 5;
}
message UpdateParticleOffset {
optional int32 control_point = 1;
optional .CMsgVector origin_offset = 2;
}
message UpdateParticleFrozen {
optional bool set_frozen = 1;
}
message UpdateParticleShouldDraw {
optional bool should_draw = 1;
}
required .PARTICLE_SYSTEM_MANAGER_MESSAGE type = 1 [default = PARTICLE_SYSTEM_MANAGER_EVENT_CREATE];
required uint32 index = 2;
optional .CMsgParticleSystemManager.CreateParticle create_particle = 3;
optional .CMsgParticleSystemManager.DestroyParticle destroy_particle = 4;
optional .CMsgParticleSystemManager.DestroyParticleInvolving destroy_particle_involving = 5;
optional .CMsgParticleSystemManager.ReleaseParticleIndex release_particle_index = 6;
optional .CMsgParticleSystemManager.UpdateParticle update_particle = 7;
optional .CMsgParticleSystemManager.UpdateParticleFwd update_particle_fwd = 8;
optional .CMsgParticleSystemManager.UpdateParticleOrient update_particle_orient = 9;
optional .CMsgParticleSystemManager.UpdateParticleFallback update_particle_fallback = 10;
optional .CMsgParticleSystemManager.UpdateParticleOffset update_particle_offset = 11;
optional .CMsgParticleSystemManager.UpdateParticleEnt update_particle_ent = 12;
optional .CMsgParticleSystemManager.UpdateParticleFrozen update_particle_frozen = 13;
optional .CMsgParticleSystemManager.UpdateParticleShouldDraw update_particle_should_draw = 14;
}
message CMsgScreenTextPretty {
optional float x_pos = 1;
optional float y_pos = 2;
optional int32 line = 3;
optional string text = 4;
optional int32 r = 5;
optional int32 g = 6;
optional int32 b = 7;
optional int32 a = 8;
optional float duration = 9;
optional string font_name = 10;
optional int32 font_size = 11;
optional bool bold_font = 12;
}
message CMsgServerRequestedTracer {
optional .CMsgVector origin = 1;
optional .CMsgVector end = 2;
optional int32 weaponid = 3 [default = -1];
optional uint32 entity_handle = 4 [default = 16777215];
optional float dps = 5;
}
message CMsgEnableSatVolumesEvent {
optional uint32 mode = 1;
optional float desat_amount = 2;
optional fixed32 sat_tint = 3;
optional fixed32 desat_tint = 4;
optional fixed32 outline_color = 5;
}
message CMsgPlaceSatVolumeEvent {
optional .CMsgVector position = 1;
optional .CMsgVector direction = 2;
optional float radius = 3;
optional float falloff_distance = 4;
optional float theta_dot = 5;
optional float phi_dot = 6;
optional uint32 entity_handle = 7 [default = 16777215];
optional uint32 attachment_handle = 8;
optional uint32 type = 9;
optional int32 volume_id = 10;
}
message CMsgRemoveSatVolumeEvent {
optional int32 volume_id = 1;
}
message CMsgDisableSatVolumesEvent {
}