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csdemo/Protobufs/dota2/dota_fighting_game_p2p_messages.proto
2024-09-15 05:09:15 +02:00

55 lines
1.5 KiB
Protocol Buffer

import "netmessages.proto";
import "networkbasetypes.proto";
message CMsgFightingGame_GameData_Fighting {
message InputSample {
optional uint32 button_mask = 1;
}
optional int32 last_acked_frame = 1;
optional uint32 player_id = 2;
optional int32 last_crc_frame = 3;
optional uint32 last_crc_value = 4;
optional float now = 5;
optional float peer_ack_time = 6;
optional int32 input_start_frame = 7;
repeated .CMsgFightingGame_GameData_Fighting.InputSample input_sample = 8;
}
message CMsgFightingGame_GameData_CharacterSelect {
message Item {
optional uint32 item_def = 1;
optional uint32 style_index = 2 [default = 255];
}
optional uint32 cursor_index = 1;
optional int32 selected_hero_id = 2;
optional uint32 selected_style = 3;
repeated .CMsgFightingGame_GameData_CharacterSelect.Item econ_item_refs = 4;
optional int64 message_ack = 5;
optional bool confirmed_style = 6;
}
message CMsgFightingGame_GameData_Loaded {
optional float now = 1;
optional float peer_ack_time = 2;
optional float proposed_start_time = 3;
optional float accepted_start_time = 4;
}
message CP2P_FightingGame_GameData {
enum EState {
k_ChoosingCharacter = 1;
k_Loaded = 2;
k_Fighting = 3;
}
optional .CP2P_FightingGame_GameData.EState state = 1 [default = k_ChoosingCharacter];
oneof state_data {
.CMsgFightingGame_GameData_Fighting fight = 2;
.CMsgFightingGame_GameData_CharacterSelect character_select = 3;
.CMsgFightingGame_GameData_Loaded loaded = 4;
}
}