55 lines
1.5 KiB
Protocol Buffer
55 lines
1.5 KiB
Protocol Buffer
import "netmessages.proto";
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import "networkbasetypes.proto";
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message CMsgFightingGame_GameData_Fighting {
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message InputSample {
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optional uint32 button_mask = 1;
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}
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optional int32 last_acked_frame = 1;
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optional uint32 player_id = 2;
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optional int32 last_crc_frame = 3;
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optional uint32 last_crc_value = 4;
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optional float now = 5;
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optional float peer_ack_time = 6;
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optional int32 input_start_frame = 7;
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repeated .CMsgFightingGame_GameData_Fighting.InputSample input_sample = 8;
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}
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message CMsgFightingGame_GameData_CharacterSelect {
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message Item {
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optional uint32 item_def = 1;
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optional uint32 style_index = 2 [default = 255];
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}
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optional uint32 cursor_index = 1;
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optional int32 selected_hero_id = 2;
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optional uint32 selected_style = 3;
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repeated .CMsgFightingGame_GameData_CharacterSelect.Item econ_item_refs = 4;
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optional int64 message_ack = 5;
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optional bool confirmed_style = 6;
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}
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message CMsgFightingGame_GameData_Loaded {
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optional float now = 1;
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optional float peer_ack_time = 2;
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optional float proposed_start_time = 3;
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optional float accepted_start_time = 4;
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}
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message CP2P_FightingGame_GameData {
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enum EState {
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k_ChoosingCharacter = 1;
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k_Loaded = 2;
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k_Fighting = 3;
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}
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optional .CP2P_FightingGame_GameData.EState state = 1 [default = k_ChoosingCharacter];
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oneof state_data {
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.CMsgFightingGame_GameData_Fighting fight = 2;
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.CMsgFightingGame_GameData_CharacterSelect character_select = 3;
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.CMsgFightingGame_GameData_Loaded loaded = 4;
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}
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}
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