Files
csdemo/Protobufs/dota2/dota_gcmessages_server.proto
2024-09-15 05:09:15 +02:00

1498 lines
46 KiB
Protocol Buffer

import "steammessages.proto";
import "valveextensions.proto";
import "dota_shared_enums.proto";
import "dota_gcmessages_common.proto";
import "econ_gcmessages.proto";
import "network_connection.proto";
import "dota_gcmessages_common_lobby.proto";
import "dota_gcmessages_common_match_management.proto";
import "dota_gcmessages_common_overworld.proto";
import "gcsdk_gcmessages.proto";
import "steammessages_steamlearn.steamworkssdk.proto";
enum EPoorNetworkConditionsType {
k_EPoorNetworkConditions_None = 0;
k_EPoorNetworkConditions_Unknown = 1;
k_EPoorNetworkConditions_MassDisconnect = 2;
k_EPoorNetworkConditions_ExcessBadQosIntervals = 3;
}
message CMsgPoorNetworkConditions {
message Player {
optional uint32 account_id = 1;
optional .ENetworkDisconnectionReason disconnect_reason = 2 [default = NETWORK_DISCONNECT_INVALID];
optional uint32 num_bad_intervals = 3;
optional uint32 peak_loss_pct = 4;
}
optional .EPoorNetworkConditionsType detection_type = 1 [default = k_EPoorNetworkConditions_None];
repeated .CMsgPoorNetworkConditions.Player players = 2;
}
message CMsgGameserverCrash {
optional uint64 match_id = 1;
optional fixed64 lobby_id = 2;
optional .DOTA_GameState game_state = 3 [default = DOTA_GAMERULES_STATE_INIT];
optional fixed32 sentinel_save_time = 4;
optional fixed64 custom_game_id = 11;
optional uint32 tournament_id = 12;
optional fixed64 server_steam_id = 5;
optional fixed32 server_public_ip_addr = 6;
optional uint32 server_port = 7;
optional uint32 server_cluster = 8;
optional uint32 pid = 9;
optional uint32 engine = 10;
}
message CMsgConnectedPlayers {
message Player {
optional fixed64 steam_id = 1;
optional int32 hero_id = 2;
optional .CMsgLeaverState leaver_state = 3;
optional .ENetworkDisconnectionReason disconnect_reason = 4 [default = NETWORK_DISCONNECT_INVALID];
}
message PlayerDraft {
optional fixed64 steam_id = 1;
optional .DOTA_GC_TEAM team = 2 [default = DOTA_GC_TEAM_GOOD_GUYS];
optional int32 team_slot = 3;
}
enum SendReason {
INVALID = 0;
HEARTBEAT = 1;
GAME_STATE = 2;
FIRST_BLOOD = 3;
PLAYER_CONNECTED = 4;
PLAYER_HERO = 5;
PLAYER_DISCONNECTED_CONSEQUENCES = 6;
PLAYER_DISCONNECTED_NOCONSEQUENCES = 7;
GAMESTATE_TIMEOUT = 10;
MASS_DISCONNECT = 11;
KILLS = 13;
BUILDING_STATE = 14;
}
repeated .CMsgConnectedPlayers.Player connected_players = 1;
repeated .CMsgConnectedPlayers.Player disconnected_players = 7;
optional .DOTA_GameState game_state = 2 [default = DOTA_GAMERULES_STATE_INIT];
optional bool first_blood_happened = 6;
optional .CMsgPoorNetworkConditions poor_network_conditions = 10;
optional .CMsgConnectedPlayers.SendReason send_reason = 8 [default = INVALID];
optional uint32 radiant_kills = 11;
optional uint32 dire_kills = 12;
optional int32 radiant_lead = 14;
optional uint32 building_state = 15;
repeated .CMsgConnectedPlayers.PlayerDraft player_draft = 16;
}
message CMsgGameServerInfo {
enum ServerType {
UNSPECIFIED = 0;
GAME = 1;
PROXY = 2;
DOTA_ONLY = 4;
CUSTOM_GAME_ONLY = 5;
EVENT_GAME_ONLY = 6;
}
enum CustomGames {
BOTH = 0;
NONE = 1;
ONLY = 2;
EVENT = 3;
}
optional fixed32 server_public_ip_addr = 1;
optional fixed32 server_private_ip_addr = 2;
optional uint32 server_port = 3;
optional uint32 server_tv_port = 4;
optional uint32 assigned_server_tv_port = 22;
optional bytes legacy_server_steamdatagram_address = 27;
optional string server_key = 5;
optional bool server_hibernation = 6;
optional .CMsgGameServerInfo.ServerType server_type = 7 [default = UNSPECIFIED];
optional uint32 server_region = 8;
optional float server_loadavg = 9;
optional float server_tv_broadcast_time = 10;
optional float server_game_time = 11;
optional fixed64 server_relay_connected_steam_id = 12;
optional uint32 relay_slots_max = 13;
optional int32 relays_connected = 14;
optional int32 relay_clients_connected = 15;
optional fixed64 relayed_game_server_steam_id = 16;
optional uint32 parent_relay_count = 17;
optional fixed64 tv_secret_code = 18;
optional uint32 server_version = 19;
optional uint32 server_cluster = 20;
optional .CMsgGameServerInfo.CustomGames allow_custom_games = 23 [default = BOTH];
optional uint32 build_version = 24;
optional uint32 srcds_instance = 26;
optional bool dev_force_server_type = 28;
optional bool is_recording_match_training_data = 29;
}
message CMsgLeaverDetected {
optional fixed64 steam_id = 1;
optional .DOTALeaverStatus_t leaver_status = 2 [default = DOTA_LEAVER_NONE];
optional .CMsgLeaverState leaver_state = 4;
optional uint32 server_cluster = 5;
optional .ENetworkDisconnectionReason disconnect_reason = 6 [default = NETWORK_DISCONNECT_INVALID];
optional .CMsgPoorNetworkConditions poor_network_conditions = 7;
}
message CMsgLeaverDetectedResponse {
optional uint32 result = 1;
}
message CMsgDOTAFantasyFinalPlayerStats {
repeated .CMsgDOTAFantasyPlayerStats stats = 2;
}
message CMsgDOTAFantasyLivePlayerStats {
repeated .CMsgDOTAFantasyPlayerStats stats = 2;
}
message CMsgServerToGCRealtimeStats {
optional .CMsgDOTARealtimeGameStatsTerse delayed = 1;
}
message CMsgGCToServerRealtimeStatsStartStop {
optional bool delayed = 1;
}
message CMsgGCToServerUpdateSteamBroadcasting {
optional bool active = 1;
}
message CMsgSignOutGameplayStats {
message CPlayer {
optional fixed64 steam_id = 1;
optional uint32 player_slot = 2;
optional int32 hero_id = 3;
repeated .CMatchPlayerTimedStats timed_player_stats = 4;
}
message CTeam {
optional bool is_winning_team = 1;
optional bool is_radiant_team = 2;
repeated .CMatchTeamTimedStats timed_team_stats = 3;
repeated .CMsgSignOutGameplayStats.CPlayer players = 4;
}
repeated .CMsgSignOutGameplayStats.CTeam teams = 1;
}
message CMsgGameMatchSignOut {
message CTeam {
message CPlayer {
message CCustomGameData {
optional uint32 dota_team = 1;
optional bool winner = 2;
}
message HeroDamageReceived {
optional uint32 pre_reduction = 1;
optional uint32 post_reduction = 2;
optional .CMsgGameMatchSignOut.CTeam.CPlayer.HeroDamageType damage_type = 3 [default = HERO_DAMAGE_PHYSICAL];
}
enum HeroDamageType {
HERO_DAMAGE_PHYSICAL = 0;
HERO_DAMAGE_MAGICAL = 1;
HERO_DAMAGE_PURE = 2;
}
optional fixed64 steam_id = 1;
optional int32 hero_id = 3;
repeated int32 items = 4;
repeated uint32 item_purchase_times = 63;
optional uint32 gold = 5;
optional uint32 kills = 6;
optional uint32 deaths = 7;
optional uint32 assists = 8;
optional uint32 leaver_status = 9;
optional uint32 last_hits = 10;
optional uint32 denies = 11;
optional uint32 gold_per_min = 12;
optional uint32 xp_per_minute = 13;
optional uint32 gold_spent = 14;
optional uint32 level = 15;
optional uint32 scaled_hero_damage = 16;
optional uint32 scaled_tower_damage = 17;
optional uint32 scaled_hero_healing = 18;
optional uint32 time_last_seen = 19;
optional uint32 support_ability_value = 20;
optional uint64 party_id = 21;
optional uint32 claimed_farm_gold = 27;
optional uint32 support_gold = 28;
optional uint32 claimed_denies = 29;
optional uint32 claimed_misses = 30;
optional uint32 misses = 31;
optional uint32 net_worth = 34;
optional uint32 hero_damage = 37;
optional uint32 tower_damage = 38;
optional uint32 hero_healing = 39;
repeated .CMatchPlayerAbilityUpgrade ability_upgrades = 32;
repeated .CMatchAdditionalUnitInventory additional_units_inventory = 33;
repeated .CMatchPlayerPermanentBuff permanent_buffs = 40;
optional .CMsgGameMatchSignOut.CTeam.CPlayer.CCustomGameData custom_game_data = 35;
optional uint32 match_player_flags = 36;
repeated int32 talent_ability_ids = 41;
optional uint32 hero_pick_order = 42;
optional bool hero_was_randomed = 43;
optional bool hero_was_dota_plus_suggestion = 50;
optional uint32 lane = 45;
optional bool is_using_plus_guide = 47;
repeated .CMsgGameMatchSignOut.CTeam.CPlayer.HeroDamageReceived hero_damage_received = 48;
repeated .CMsgGameMatchSignOut.CTeam.CPlayer.HeroDamageReceived hero_damage_dealt = 64;
optional uint32 seconds_dead = 51;
optional uint32 gold_lost_to_death = 52;
optional uint32 command_count = 53;
optional uint32 mouse_click_cast_command_count = 54;
optional uint32 teleports_used = 55;
optional uint32 cavern_crawl_preferred_map_variant = 56 [default = 255];
optional uint32 bounty_runes = 57;
optional uint32 outposts_captured = 58;
optional uint32 dewards = 59;
optional uint32 wards_placed = 60;
optional uint32 camps_stacked = 61;
optional uint32 player_slot = 62;
optional uint32 predicted_position = 66;
optional uint32 lane_outcomes = 67 [default = 255];
optional uint32 friendly_t1_destroyed_time = 68;
optional uint32 enemy_t1_destroyed_time = 69;
optional uint32 friendly_roshan_kills = 70;
optional uint32 enemy_roshan_kills = 71;
optional uint32 power_runes = 72;
optional uint32 water_runes = 73;
optional float stun_duration = 74;
optional .DOTA_GC_TEAM team_number = 75 [default = DOTA_GC_TEAM_GOOD_GUYS];
optional uint32 team_slot = 76;
optional uint32 time_purchased_shard = 77;
optional uint32 time_purchased_aghs = 78;
repeated int32 ability_draft_abilities = 79;
repeated .CMsgTrackedStat player_tracked_stats = 80;
optional uint32 predicted_rank = 81;
optional uint32 selected_facet = 82;
}
repeated .CMsgGameMatchSignOut.CTeam.CPlayer players = 1;
repeated .CMsgTrackedStat team_tracked_stats = 2;
}
message CAdditionalSignoutMsg {
optional uint32 id = 1;
optional bytes contents = 2;
}
message CSocialFeedMatchEvent {
optional uint32 account_id = 1;
optional uint32 timestamp = 2;
optional uint32 event_type = 3;
optional int32 game_time = 4;
optional uint32 replay_time = 5;
}
message CCustomGameData {
optional uint32 publish_timestamp = 1;
}
message EventGameLeaderboardEntry {
optional string name_suffix = 1;
optional int32 score = 2;
optional uint32 extra_data_1 = 3;
optional uint32 extra_data_2 = 4;
optional uint32 extra_data_3 = 5;
optional uint32 extra_data_4 = 6;
optional uint32 extra_data_5 = 7;
}
message WardPlacement {
optional int32 player_id = 1 [default = -1];
optional uint32 team_id = 2;
optional uint32 placed_time = 3;
optional uint32 building_state = 4;
optional uint32 creep_state = 5;
optional bool roshan_alive = 6;
optional uint32 position_x = 7;
optional uint32 position_y = 8;
}
optional uint64 match_id = 1 [(key_field) = true];
optional uint32 duration = 2;
optional bool good_guys_win = 3;
optional fixed32 date = 4;
repeated .CMsgGameMatchSignOut.CTeam teams = 6;
repeated uint32 tower_status = 8;
repeated uint32 barracks_status = 9;
optional uint32 cluster = 10;
optional string server_addr = 11;
optional uint32 first_blood_time = 12;
optional uint32 event_score = 14;
repeated .CMsgDOTAFantasyPlayerStats fantasy_stats = 41;
repeated .CMsgEconPlayerStrangeCountAdjustment player_strange_count_adjustments = 17;
optional bool automatic_surrender = 18;
optional uint32 server_version = 19;
optional .CMsgPoorNetworkConditions poor_network_conditions = 35;
repeated .CMsgGameMatchSignOut.CAdditionalSignoutMsg additional_msgs = 20;
repeated .CMsgGameMatchSignOut.CSocialFeedMatchEvent social_feed_events = 36;
optional sint32 average_networth_delta = 22;
optional .CMsgGameMatchSignOut.CCustomGameData custom_game_data = 37;
optional uint32 match_flags = 38;
repeated uint32 team_scores = 39;
optional uint32 pre_game_duration = 40;
repeated .CMsgGameMatchSignOut.EventGameLeaderboardEntry event_game_leaderboard_entries = 42;
repeated .CMsgGameMatchSignOut.WardPlacement ward_placements = 43;
optional .CMsgSignOutGameplayStats gameplay_stats = 44;
repeated .CExtraMsgBlock extra_messages = 54;
optional bool training_data_recorded = 55;
optional .DOTA_GC_TEAM winning_team = 56 [default = DOTA_GC_TEAM_GOOD_GUYS];
optional float normalized_win_probability_diff = 57;
repeated .CMsgTrackedStat match_tracked_stats = 58;
}
message CMsgSignOutDraftInfo {
optional uint32 radiant_captain_account_id = 1;
optional uint32 dire_captain_account_id = 2;
repeated .CMatchHeroSelectEvent picks_bans = 3;
}
message CMsgSignOutBotInfo {
optional bool allow_cheats = 1;
optional .DOTABotDifficulty bot_difficulty_radiant = 2 [default = BOT_DIFFICULTY_PASSIVE];
optional bool created_lobby = 3;
optional .DOTABotDifficulty bot_difficulty_dire = 5 [default = BOT_DIFFICULTY_PASSIVE];
}
message CMsgSignOutTextMuteInfo {
message TextMuteMessage {
optional uint32 region = 1;
optional bool caused_text_mute = 2;
optional string chat_message = 3;
}
repeated .CMsgSignOutTextMuteInfo.TextMuteMessage text_mute_messages = 1;
}
message CMsgSignOutPlayerStats {
optional int32 account_id = 1;
optional uint64 match_id = 2;
optional uint32 rank = 3;
optional int32 hero_id = 4;
optional uint32 rampages = 5;
optional uint32 triple_kills = 6;
optional uint32 first_blood_claimed = 7;
optional uint32 first_blood_given = 8;
optional uint32 couriers_killed = 9;
optional uint32 aegises_snatched = 10;
optional uint32 cheeses_eaten = 11;
optional uint32 creeps_stacked = 12;
optional float fight_score = 13;
optional float farm_score = 14;
optional float support_score = 15;
optional float push_score = 16;
optional uint32 kills = 17;
optional uint32 deaths = 18;
optional uint32 assists = 19;
optional uint32 last_hits = 20;
optional uint32 denies = 21;
optional float gpm = 22;
optional float xppm = 23;
optional float net_worth = 24;
optional float damage = 25;
optional float heals = 26;
optional uint32 rapiers_purchased = 27;
optional uint32 observer_wards_placed = 28;
optional uint32 wards_destroyed = 29;
optional uint32 lobby_type = 30;
}
message CMsgSignOutCommunicationSummary {
message PlayerCommunication {
message PingDetail {
optional uint32 type = 1 [default = 4294967295];
optional uint32 count = 2;
}
optional uint32 account_id = 1;
optional uint32 pings = 2;
optional uint32 max_pings_per_interval = 3;
optional uint32 teammate_pings = 4;
optional uint32 max_teammate_pings_per_interval = 5;
optional uint32 team_chat_messages = 6;
optional uint32 all_chat_messages = 7;
optional uint32 chat_wheel_messages = 8;
optional uint32 pauses = 9;
optional uint32 unpauses = 10;
optional uint32 lines_drawn = 11;
optional uint32 voice_chat_seconds = 12;
optional uint32 chat_mutes = 13;
optional uint32 voice_mutes = 14;
repeated .CMsgSignOutCommunicationSummary.PlayerCommunication.PingDetail ping_details = 15;
optional uint32 comms_blocks_solo = 16;
optional uint32 comms_blocks_mass = 17;
repeated string chat_log = 18;
}
repeated .CMsgSignOutCommunicationSummary.PlayerCommunication players = 1;
}
message CMsgGameMatchSignoutResponse {
message PlayerMetadata {
optional int32 hero_id = 1;
optional uint32 avg_kills_x16 = 2;
optional uint32 avg_deaths_x16 = 3;
optional uint32 avg_assists_x16 = 4;
optional uint32 avg_gpm_x16 = 5;
optional uint32 avg_xpm_x16 = 6;
optional uint32 best_kills_x16 = 7;
optional uint32 best_assists_x16 = 8;
optional uint32 best_gpm_x16 = 9;
optional uint32 best_xpm_x16 = 10;
optional uint32 win_streak = 11;
optional uint32 best_win_streak = 12;
optional uint32 games_played = 13;
}
optional uint64 match_id = 1;
optional fixed32 replay_salt = 2;
optional uint32 leagueid = 5;
optional fixed32 metadata_private_key = 7;
optional .CMsgDOTAMatch match_details = 8;
repeated .CMsgGameMatchSignoutResponse.PlayerMetadata players_metadata = 9;
optional .CMvpData mvp_data = 10;
optional fixed64 ow_private_key = 11;
optional fixed32 ow_salt = 12;
optional uint64 ow_replay_id = 13;
optional .CMsgOverworldMatchRewards overworld_rewards = 14;
}
message CMsgGameMatchSignOutPermissionRequest {
optional uint32 server_version = 1;
optional uint32 local_attempt = 2;
optional uint32 total_attempt = 3;
optional uint32 seconds_waited = 4;
}
message CMsgGameMatchSignOutPermissionResponse {
optional bool permission_granted = 1 [default = false];
optional bool abandon_signout = 2 [default = false];
optional uint32 retry_delay_seconds = 3 [default = 0];
}
message CMsgGameMatchSignOutEventGameData {
optional .EEvent event_id = 1 [default = EVENT_ID_NONE];
optional string game_name = 2;
optional string map_name = 3;
optional bytes event_game_data = 4;
optional uint32 start_time = 5;
}
message CMsgGameMatchSignOutPerfData {
repeated float average_frame_time = 1;
repeated float max_frame_time = 2;
optional float server_average_frame_time = 3;
optional float server_max_frame_time = 4;
repeated float average_compute_time = 5;
repeated float max_compute_time = 6;
repeated float average_client_tick_time = 7;
repeated float max_client_tick_time = 8;
repeated float average_client_simulate_time = 9;
repeated float max_client_simulate_time = 10;
repeated float average_output_time = 11;
repeated float max_output_time = 12;
repeated float average_wait_for_rendering_to_complete_time = 13;
repeated float max_wait_for_rendering_to_complete_time = 14;
repeated float average_swap_time = 15;
repeated float max_swap_time = 16;
repeated float average_frame_update_time = 17;
repeated float max_frame_update_time = 18;
repeated float average_idle_time = 19;
repeated float max_idle_time = 20;
repeated float average_input_processing_time = 21;
repeated float max_input_processing_time = 22;
}
message CMsgGameMatchSignOutBanData {
repeated int32 hero_bans = 1;
repeated int32 hero_ban_votes = 2;
}
message CMsgDOTALiveScoreboardUpdate {
message Team {
message Player {
message HeroAbility {
optional int32 ability_id = 1 [default = -1];
optional uint32 ability_level = 2;
}
enum DOTAUltimateState {
k_EDOTAUltimateStateNotLearned = 0;
k_EDOTAUltimateStateCooldown = 1;
k_EDOTAUltimateStateNeedsMana = 2;
k_EDOTAUltimateStateReady = 3;
}
optional uint32 player_slot = 1;
optional string player_name = 2;
optional string hero_name = 3;
optional int32 hero_id = 4;
optional uint32 kills = 5;
optional uint32 deaths = 6;
optional uint32 assists = 7;
optional uint32 last_hits = 8;
optional uint32 denies = 9;
optional uint32 gold = 10;
optional uint32 level = 11;
optional float gold_per_min = 12;
optional float xp_per_min = 13;
optional .CMsgDOTALiveScoreboardUpdate.Team.Player.DOTAUltimateState ultimate_state = 14 [default = k_EDOTAUltimateStateNotLearned];
optional float ultimate_cooldown = 15;
optional int32 item0 = 16 [default = -1];
optional int32 item1 = 17 [default = -1];
optional int32 item2 = 18 [default = -1];
optional int32 item3 = 19 [default = -1];
optional int32 item4 = 20 [default = -1];
optional int32 item5 = 21 [default = -1];
optional uint32 respawn_timer = 22;
optional uint32 account_id = 23;
optional float position_x = 24;
optional float position_y = 25;
optional uint32 net_worth = 26;
repeated .CMsgDOTALiveScoreboardUpdate.Team.Player.HeroAbility abilities = 27;
}
repeated .CMsgDOTALiveScoreboardUpdate.Team.Player players = 1;
optional uint32 score = 2;
optional uint32 tower_state = 3;
optional uint32 barracks_state = 4;
repeated int32 hero_picks = 5;
repeated int32 hero_bans = 6;
}
optional uint32 tournament_id = 1;
optional uint32 tournament_game_id = 2;
optional float duration = 3;
optional int32 hltv_delay = 4;
optional .CMsgDOTALiveScoreboardUpdate.Team team_good = 5;
optional .CMsgDOTALiveScoreboardUpdate.Team team_bad = 6;
optional uint32 roshan_respawn_timer = 7;
optional uint32 league_id = 8;
optional uint64 match_id = 9;
}
message CMsgServerToGCRequestBatchPlayerResources {
repeated uint32 account_ids = 1 [packed = true];
repeated uint32 rank_types = 4 [packed = true];
optional int32 lobby_type = 5;
}
message CMsgServerToGCRequestBatchPlayerResourcesResponse {
message Result {
optional uint32 account_id = 1;
optional uint32 rank = 4;
optional bool rank_calibrated = 5;
optional bool low_priority = 6;
optional bool is_new_player = 7;
optional bool is_guide_player = 8;
optional int32 comm_level = 9;
optional int32 behavior_level = 10;
optional int32 wins = 11;
optional int32 losses = 12;
optional int32 smurf_category = 13;
}
repeated .CMsgServerToGCRequestBatchPlayerResourcesResponse.Result results = 6;
}
message CMsgDOTAPlayerFailedToConnect {
repeated fixed64 failed_loaders = 1;
repeated fixed64 abandoned_loaders = 2;
}
message CMsgGCToRelayConnect {
optional uint32 source_tv_public_addr = 1;
optional uint32 source_tv_private_addr = 2;
optional uint32 source_tv_port = 3;
optional uint64 game_server_steam_id = 4;
optional uint32 parent_count = 5;
optional fixed64 tv_unique_secret_code = 6;
optional fixed64 source_tv_steamid = 7;
}
message CMsgGCGCToLANServerRelayConnect {
optional fixed64 relay_steamid = 1;
}
message CMsgGCBanStatusRequest {
optional uint32 account_id = 1;
}
message CMsgGCBanStatusResponse {
optional uint32 result = 1;
optional bool low_priority = 2;
optional bool text_chat_banned = 3;
optional bool voice_chat_banned = 4;
}
message CMsgTournamentItemEvent {
optional fixed32 killer_account_id = 1;
optional fixed32 victim_account_id = 2;
optional .DOTA_TournamentEvents event_type = 3 [default = TE_FIRST_BLOOD];
optional int32 tv_delay = 4;
optional int32 dota_time = 5;
optional float replay_time = 6;
optional string loot_list = 7;
optional uint32 event_team = 8;
optional uint32 multi_kill_count = 9;
optional uint32 winner_score = 10;
optional uint32 loser_score = 11;
repeated .CProtoItemHeroStatue hero_statues = 12;
}
message CMsgTournamentItemEventResponse {
optional .DOTA_TournamentEvents event_type = 1 [default = TE_FIRST_BLOOD];
optional uint32 viewers_granted = 6;
}
message CMsgTeamFanfare {
optional uint64 match_id = 1;
}
message CMsgResponseTeamFanfare {
optional uint32 fanfare_goodguys = 1;
optional uint32 fanfare_badguys = 2;
}
message CMsgDOTAAwardEventPoints {
message AwardPoints {
optional uint32 account_id = 1;
optional int32 points = 2;
optional int32 premium_points = 3;
optional uint32 trade_ban_time = 5;
optional bool eligible_for_periodic_adjustment = 6 [default = false];
optional uint32 point_cap_periodic_resource_id = 7;
}
repeated .CMsgDOTAAwardEventPoints.AwardPoints award_points = 1;
optional uint64 match_id = 2;
optional .EEvent event_id = 4 [default = EVENT_ID_NONE];
optional uint32 timestamp = 5;
optional uint32 audit_action = 6;
}
message CMsgGCToServerPingRequest {
optional fixed64 request_id = 1;
optional uint64 request_time = 2;
}
message CMsgGCToServerPingResponse {
optional fixed64 request_id = 1;
optional uint64 request_time = 2;
optional uint32 cluster = 3;
}
message CMsgServerToGCMatchConnectionStats {
message Player {
optional uint32 account_id = 1;
optional fixed32 ip = 2;
optional uint32 avg_ping_ms = 3;
optional float packet_loss = 5;
optional float ping_deviation = 6;
optional uint32 full_resends = 7;
}
optional uint64 match_id = 1;
optional uint32 region_id = 2;
optional uint32 league_id = 3;
repeated .CMsgServerToGCMatchConnectionStats.Player players = 4;
optional uint32 cluster_id = 5;
}
message CMsgServerGCUpdateSpectatorCount {
optional uint32 spectator_count = 1;
}
message CSerializedCombatLog {
message Dictionary {
message DictString {
required uint32 id = 1;
required string value = 2;
}
repeated .CSerializedCombatLog.Dictionary.DictString strings = 1;
}
optional uint32 version = 1;
optional .CSerializedCombatLog.Dictionary dictionary = 2;
repeated .CMsgDOTACombatLogEntry entries = 3;
}
message CMsgServerToGCVictoryPredictions {
message PredictionItem {
optional uint64 item_id = 1;
optional uint32 item_def = 2;
}
message Record {
optional uint32 account_id = 1;
repeated uint64 item_ids = 5;
repeated .CMsgServerToGCVictoryPredictions.PredictionItem prediction_items = 6;
}
repeated .CMsgServerToGCVictoryPredictions.Record records = 1;
}
message CMsgServerToGCRequestStatus {
}
message CMsgServerToGCRequestStatus_Response {
optional uint32 response = 1;
}
message CMsgGCToServerEvaluateToxicChat {
optional uint32 target_account_id = 1;
optional uint32 reporter_account_id = 2;
}
message CMsgServerToGCEvaluateToxicChat {
optional uint32 target_account_id = 1;
optional uint32 reporter_account_id = 2;
optional fixed64 match_id = 3;
repeated uint32 timestamp = 4;
repeated string line = 5;
}
message CMsgServerToGCEvaluateToxicChatResponse {
optional uint32 target_account_id = 1;
optional uint32 reporter_account_id = 2;
optional uint32 ban_reason = 3;
optional uint32 ban_duration = 4;
optional float toxicity_score = 5;
}
message CMsgSignOutAssassinMiniGameInfo {
repeated fixed64 winning_players = 1;
repeated fixed64 losing_players = 2;
repeated fixed64 arcana_owners = 3;
optional bool assassin_won = 4;
optional int32 target_hero_id = 5;
optional bool contract_completed = 6;
optional float contract_complete_time = 7;
optional bool pa_is_radiant = 8;
}
message CMsgServerToGCKillSummaries {
message KillSummary {
optional uint32 killer_hero_id = 1;
optional uint32 victim_hero_id = 2;
optional uint32 kill_count = 3;
}
optional uint32 ingameevent_id = 1;
repeated .CMsgServerToGCKillSummaries.KillSummary summaries = 2;
}
message CMsgServerToGCLockCharmTrading {
optional uint32 account_id = 1;
optional uint64 item_id = 2;
}
message CMsgSignOutUpdatePlayerChallenge {
message Challenge {
optional .EEvent event_id = 1 [default = EVENT_ID_NONE];
optional uint32 slot_id = 2;
optional uint32 sequence_id = 3;
optional uint32 progress = 4;
optional uint32 challenge_rank = 5;
}
optional uint32 account_id = 1;
repeated .CMsgSignOutUpdatePlayerChallenge.Challenge completed = 2;
repeated .CMsgSignOutUpdatePlayerChallenge.Challenge rerolled = 3;
optional uint64 match_id = 4;
optional int32 hero_id = 5;
}
message CMsgServerToGCRerollPlayerChallenge {
optional uint32 account_id = 1;
optional .CMsgClientToGCRerollPlayerChallenge reroll_msg = 2;
}
message CMsgSpendWager {
message Player {
optional uint32 account_id = 1;
optional uint32 wager = 2;
optional uint64 wager_token_item_id = 3;
}
repeated .CMsgSpendWager.Player players = 1;
optional .EEvent event_id = 2 [default = EVENT_ID_NONE];
optional uint32 timestamp = 3;
optional uint64 match_id = 4;
optional uint64 server_steam_id = 5;
}
message CMsgSignOutXPCoins {
message Player {
optional uint32 account_id = 1;
optional uint32 xp_gained = 2;
optional uint32 coins_spent = 3;
optional uint64 wager_token_item_id = 4;
optional uint32 rank_wager = 5;
optional uint32 wager_streak = 6;
}
repeated .CMsgSignOutXPCoins.Player players = 1;
optional .EEvent event_id = 2 [default = EVENT_ID_NONE];
optional uint64 match_id = 3;
optional uint32 timestamp = 4;
}
message CMsgSignOutBounties {
message Bounty {
optional uint32 issuer_account_id = 1;
optional uint32 completer_account_id = 2;
optional uint32 target_account_id = 3;
}
repeated .CMsgSignOutBounties.Bounty bounties = 1;
optional .EEvent event_id = 2 [default = EVENT_ID_NONE];
optional uint64 match_id = 3;
optional uint32 timestamp = 4;
}
message CMsgSignOutCommunityGoalProgress {
message EventGoalIncrement {
optional uint32 event_goal_id = 1;
optional uint32 increment_amount = 2;
}
optional .EEvent event_id = 1 [default = EVENT_ID_NONE];
repeated .CMsgSignOutCommunityGoalProgress.EventGoalIncrement event_increments = 2;
}
message CMsgServerToGCCloseCompendiumInGamePredictionVoting {
optional uint64 match_id = 1;
optional uint32 hltv_delay = 2;
optional uint32 league_id = 3;
}
message CMsgServerToGCCloseCompendiumInGamePredictionVotingResponse {
optional bool result = 1;
}
message CMsgServerToGCCompendiumInGamePredictionResults {
message PredictionResult {
optional uint32 prediction_id = 1;
optional uint32 prediction_value = 2;
optional bool prediction_value_is_mask = 3;
}
optional uint64 match_id = 1;
repeated .CMsgServerToGCCompendiumInGamePredictionResults.PredictionResult results = 2;
optional uint32 league_id = 3;
optional uint32 league_node_id = 4;
}
message CMsgServerToGCCompendiumChosenInGamePredictions {
message Prediction {
optional uint32 prediction_id = 1;
}
optional uint64 match_id = 1;
repeated .CMsgServerToGCCompendiumChosenInGamePredictions.Prediction predictions_chosen = 2;
optional uint32 league_id = 3;
}
message CMsgGCToGCCompendiumInGamePredictionResults {
optional .CMsgServerToGCCompendiumInGamePredictionResults results = 1;
}
message CMsgServerToGCMatchPlayerItemPurchaseHistory {
message ItemPurchase {
optional int32 item = 1 [default = -1];
optional uint32 gold = 2;
optional uint32 net_worth = 3;
optional uint32 game_time = 4;
repeated int32 inventory_items = 5;
repeated bool talents_skilled = 7;
}
message Player {
optional uint32 player_slot = 1;
optional uint32 account_id = 2;
optional int32 hero_id = 3;
repeated int32 allied_hero_ids = 4;
repeated int32 enemy_hero_ids = 5;
repeated .CMsgServerToGCMatchPlayerItemPurchaseHistory.ItemPurchase item_purchases = 6;
optional uint32 lane = 7;
optional bool is_winner = 8;
}
optional uint64 match_id = 1;
optional uint32 mmr = 2;
repeated .CMsgServerToGCMatchPlayerItemPurchaseHistory.Player players = 3;
}
message CMsgServerToGCMatchPlayerNeutralItemEquipHistory {
message ItemEquip {
optional int32 item = 1 [default = -1];
optional uint32 game_time = 2;
repeated int32 inventory_items = 3;
repeated bool talents_skilled = 4;
repeated int32 available_neutral_items = 5;
}
message Player {
optional uint32 account_id = 1;
repeated int32 allied_hero_ids = 2;
repeated int32 enemy_hero_ids = 3;
repeated .CMsgServerToGCMatchPlayerNeutralItemEquipHistory.ItemEquip item_equips = 4;
optional bool is_winner = 5;
}
optional uint64 match_id = 1;
repeated .CMsgServerToGCMatchPlayerNeutralItemEquipHistory.Player players = 2;
}
message CMsgServerToGCMatchStateHistory {
message PlayerState {
optional int32 hero_id = 1;
optional uint32 net_worth = 2;
optional uint32 level = 3;
optional uint32 deaths = 4;
optional uint32 respawn_time = 5;
optional bool has_buyback = 6;
optional bool has_aegis = 7;
optional bool has_rapier = 8;
optional uint32 distance = 9;
}
message TeamState {
optional uint32 team = 1;
repeated .CMsgServerToGCMatchStateHistory.PlayerState player_states = 2 [(steamml_max_entries) = 5];
repeated uint32 tower_health_pct = 3 [(steamml_max_entries) = 11];
repeated uint32 barracks_health_pct = 4 [(steamml_max_entries) = 3];
optional uint32 ancient_health_pct = 5;
optional uint32 glyph_cooldown = 6;
optional uint32 kills = 7;
optional uint32 creep_distance_safe = 8;
optional uint32 creep_distance_mid = 9;
optional uint32 creep_distance_off = 10;
}
message MatchState {
optional uint32 game_time = 1;
optional .CMsgServerToGCMatchStateHistory.TeamState radiant_state = 2;
optional .CMsgServerToGCMatchStateHistory.TeamState dire_state = 3;
}
optional uint64 match_id = 1;
optional bool radiant_won = 2;
optional uint32 mmr = 3;
repeated .CMsgServerToGCMatchStateHistory.MatchState match_states = 4;
}
message CMsgMatchStateSteamMLEntry {
optional .CMsgServerToGCMatchStateHistory.MatchState match_state = 1;
optional uint32 mmr = 2;
optional bool radiant_won = 3;
}
message CMsgLaneSelectionSteamMLEntry {
repeated int32 hero_ids = 1 [(steamml_max_entries) = 10];
repeated uint32 lanes = 2 [(steamml_max_entries) = 6];
}
message CMsgAbilitySelectionSteamMLEntry {
optional uint32 mmr = 1;
optional int32 hero_id = 2;
repeated int32 enemy_hero_ids = 3 [(steamml_max_entries) = 4];
optional uint32 lane = 4;
repeated int32 abilities = 5 [(steamml_max_entries) = 25];
optional int32 selected_ability = 6 [default = -1];
}
message CMsgItemPurchasePregameSteamMLEntry {
optional uint32 mmr = 1;
optional uint32 lane = 2;
optional float balance = 3;
optional int32 hero_id = 4;
repeated int32 allied_hero_ids = 5 [(steamml_max_entries) = 4];
repeated int32 enemy_hero_ids = 6 [(steamml_max_entries) = 5];
repeated int32 items = 7 [(steamml_max_entries) = 9];
}
message CMsgItemPurchaseSteamMLEntry {
optional uint32 mmr = 1;
optional uint32 lane = 2;
optional int32 hero_id = 3;
repeated int32 allied_hero_ids = 4 [(steamml_max_entries) = 4];
repeated int32 enemy_hero_ids = 5 [(steamml_max_entries) = 5];
repeated int32 items = 6 [(steamml_max_entries) = 20];
repeated int32 items_to_be_purchased = 7 [(steamml_max_entries) = 20];
}
message CMsgItemPurchaseSequenceSteamMLEntry {
optional uint32 mmr = 1;
optional uint32 lane = 2;
optional int32 hero_id = 3;
repeated int32 allied_hero_ids = 4 [(steamml_max_entries) = 4];
repeated int32 enemy_hero_ids = 5 [(steamml_max_entries) = 5];
repeated int32 items = 6 [(steamml_max_entries) = 20];
optional int32 item_to_be_purchased = 7 [default = -1];
}
message CMsgServerToGCCavernCrawlIsHeroActive {
optional uint32 event_id = 1;
optional uint32 account_id = 2;
optional uint32 preferred_map_variant = 3 [default = 255];
optional int32 hero_id = 4;
optional bool turbo_mode = 5;
}
message CMsgServerToGCPlayerChallengeHistory {
message PlayerChallenge {
optional uint32 account_id = 1;
optional .EPlayerChallengeHistoryType challenge_type = 2 [default = k_EPlayerChallengeHistoryType_Invalid];
optional uint32 challenge_id1 = 3;
optional uint32 challenge_id2 = 4;
optional uint32 progress_value_start = 5;
optional uint32 progress_value_end = 6;
optional bool team_won = 7;
optional uint64 audit_data = 8;
optional int32 hero_id = 9;
optional uint32 rank_completed = 10;
}
optional uint64 match_id = 1;
optional uint32 average_rank = 2;
repeated .CMsgServerToGCPlayerChallengeHistory.PlayerChallenge challenge_records = 3;
}
message CMsgServerToGCCavernCrawlIsHeroActiveResponse {
message MapResults {
optional uint32 path_id_completed = 1 [default = 255];
optional uint32 room_id_claimed = 2 [default = 255];
}
optional bool result = 1;
optional uint32 map_variant = 5 [default = 255];
optional uint32 potential_winnings = 2;
repeated .CMsgServerToGCCavernCrawlIsHeroActiveResponse.MapResults map_results = 3;
optional uint32 potential_plus_shard_winnings = 4;
}
message CMsgNeutralItemStats {
message NeutralItem {
optional int32 item_id = 1 [default = -1];
optional uint32 time_dropped = 2;
optional uint32 team = 3;
optional uint32 time_last_equipped = 4;
optional uint32 time_last_unequipped = 5;
optional uint32 duration_equipped = 6;
}
repeated .CMsgNeutralItemStats.NeutralItem neutral_items = 1;
}
message CMsgGCToServerLobbyHeroBanRates {
message HeroBanEntry {
optional int32 hero_id = 1;
optional uint32 ban_count = 2;
optional uint32 pick_count = 3;
}
repeated .CMsgGCToServerLobbyHeroBanRates.HeroBanEntry ban_data = 1;
}
message CMsgSignOutGuildContractProgress {
message CompletedGuildEventContracts {
optional uint32 guild_id = 1;
optional uint32 event_id = 2;
repeated uint64 contracts = 3;
}
message PlayerContract {
optional uint32 account_id = 1;
repeated .CMsgSignOutGuildContractProgress.CompletedGuildEventContracts completed_contracts = 2;
}
repeated .CMsgSignOutGuildContractProgress.PlayerContract player_contracts = 1;
}
message CMsgSignOutGuildChallengeProgress {
message ChallengeProgress {
optional uint32 guild_id = 1;
optional uint32 event_id = 2;
optional uint32 challenge_instance_id = 3;
optional uint32 challenge_instance_timestamp = 4;
optional uint32 challenge_period_serial = 5;
optional uint32 progress = 6;
optional uint32 challenge_parameter = 7;
}
repeated .CMsgSignOutGuildChallengeProgress.ChallengeProgress guild_challenges_progresses = 1;
}
message CMsgSignOutMVPStats {
message Player {
message KillEaterEvent {
required uint32 event_type = 1;
required uint32 amount = 2;
}
optional uint32 team_id = 1;
optional uint32 team_networth_rank = 2;
optional uint32 account_id = 3;
optional uint32 player_slot = 32;
optional uint32 rank = 33;
optional int32 hero_id = 4;
optional uint32 role = 5;
optional int32 kills = 6;
optional int32 deaths = 7;
optional int32 assists = 8;
optional int32 xp = 9;
optional int32 net_worth = 10;
optional int32 support_gold_spent = 12;
optional int32 wards_placed = 13;
optional int32 wards_spotted_for_dewarding = 14;
optional int32 camps_stacked = 15;
optional int32 last_hits = 16;
optional int32 denies = 17;
optional int32 building_damage = 19;
optional int32 other_damage = 20;
optional int32 triple_kills = 26;
optional int32 rampages = 28;
optional int32 first_blood = 31;
repeated .CMsgSignOutMVPStats.Player.KillEaterEvent kill_eater_events = 34;
optional uint32 highest_killstreak = 35;
}
optional uint64 match_id = 1;
optional uint32 game_mode = 2;
optional uint32 winning_team = 3;
optional float game_time = 4;
repeated .CMsgSignOutMVPStats.Player players = 5;
}
message CMsgGCToServerRecordTrainingData {
optional bool enable = 1;
}
message CMsgServerToGCGetGuildContracts {
repeated uint32 account_ids = 1;
}
message CMsgServerToGCGetGuildContractsResponse {
message ContractDetails {
optional uint64 contract_id = 1;
optional uint32 challenge_instance_id = 2;
optional uint32 challenge_parameter = 3;
optional uint32 contract_stars = 4;
optional uint32 contract_slot = 5;
}
message Player {
optional uint32 account_id = 1;
optional uint32 guild_id = 2;
optional .EEvent event_id = 3 [default = EVENT_ID_NONE];
repeated .CMsgServerToGCGetGuildContractsResponse.ContractDetails contracts = 4;
}
repeated .CMsgServerToGCGetGuildContractsResponse.Player player_contracts = 1;
}
message CMsgMatchDiretideCandy {
message CandyDetails {
optional uint32 amount = 1;
optional uint32 audit = 2;
}
message PlayerCandy {
optional uint32 account_id = 1;
optional uint32 candy_amount = 3;
optional bool consumes_periodic_resource = 4;
repeated .CMsgMatchDiretideCandy.CandyDetails candy_breakdown = 5;
}
repeated .CMsgMatchDiretideCandy.PlayerCandy player_candy_data = 1;
optional .EEvent event_id = 2 [default = EVENT_ID_NONE];
}
message CMsgGCToServerCheerData {
message CheerTypeCount {
optional uint32 cheer_type = 1;
optional uint32 cheer_count = 2;
}
repeated .CMsgGCToServerCheerData.CheerTypeCount cheer_types = 1;
}
message CMsgCheerConfig {
optional bool cheers_enabled = 1;
optional bool is_valid_league_id = 2;
optional float window_duration = 3;
optional uint32 window_bucket_count = 4;
optional float crowd_level_push_time = 6;
optional uint32 crowd_level_low = 10;
optional uint32 crowd_level_medium = 11;
optional uint32 crowd_level_high = 12;
optional float cheer_scale_start = 13;
optional float cheer_scale_speed = 14;
optional uint32 cheer_scale_push_mark = 15;
optional uint32 cheer_scale_pull_mark = 16;
optional float cheer_scale_pct_of_max_cps_clamp = 17;
optional float cheer_scale_dampener_value = 21;
optional uint32 cheer_scale_dampener_lerp_time = 22;
optional float cheer_factor_bronze = 18;
optional float cheer_factor_silver = 19;
optional float cheer_factor_gold = 20;
}
message CMsgGCToServerCheerConfig {
optional .CMsgCheerConfig cheer_config = 1;
}
message CMsgServerToGCGetCheerConfig {
optional uint32 league_id = 1;
}
message CMsgServerToGCGetCheerConfigResponse {
optional .CMsgCheerConfig cheer_config = 2;
}
message CMsgGCToServerCheerScalesOverride {
repeated float scales = 1;
}
message CMsgGCToServerGetCheerState {
}
message CMsgCheerTypeState {
repeated uint32 cheer_counts = 1;
optional float max_per_second = 2;
optional float cheer_scale = 3;
optional float override_scale = 4;
}
message CMsgCheerState {
repeated .CMsgCheerTypeState cheer_types = 1;
optional uint32 radiant_crowd_level = 2;
optional uint32 dire_crowd_level = 3;
}
message CMsgServerToGCReportCheerState {
optional .CMsgCheerConfig cheer_config = 1;
optional .CMsgCheerState cheer_state = 2;
}
message CMsgServerToGCGetStickerHeroes {
repeated uint32 account_ids = 1;
}
message CMsgServerToGCGetStickerHeroesResponse {
message Player {
optional uint32 account_id = 1;
optional .CMsgStickerHeroes stickers = 2;
}
repeated .CMsgServerToGCGetStickerHeroesResponse.Player players = 1;
}
message CMsgGCToServerSteamLearnAccessTokensChanged {
optional .CMsgSteamLearnAccessTokens access_tokens = 1;
}
message CMsgGCToServerSteamLearnUseHTTP {
optional bool use_http = 1;
}
message CMsgSteamLearnMatchInfo {
optional uint32 average_mmr = 1;
optional bool radiant_won = 2;
optional uint32 duration = 3;
optional uint32 game_mode = 4;
optional uint32 lobby_type = 5;
}
message CMsgSteamLearnMatchInfoPlayer {
optional uint32 average_mmr = 1;
optional bool team_won = 2;
optional uint32 duration = 3;
optional uint32 game_mode = 4;
optional uint32 lobby_type = 5;
optional uint32 player_mmr = 6;
}
message CMsgSteamLearnMatchHeroesV3 {
repeated int32 radiant_hero_ids = 1 [(steamlearn_count) = 5];
repeated int32 dire_hero_ids = 2 [(steamlearn_count) = 5];
repeated uint32 radiant_lanes = 3 [(steamlearn_count) = 5];
repeated uint32 dire_lanes = 4 [(steamlearn_count) = 5];
repeated uint32 radiant_hero_facets = 5 [(steamlearn_count) = 5];
repeated uint32 dire_hero_facets = 6 [(steamlearn_count) = 5];
repeated uint32 radiant_positions = 7 [(steamlearn_count) = 5];
repeated uint32 dire_positions = 8 [(steamlearn_count) = 5];
}
message CMsgSteamLearnMatchHeroV3 {
optional int32 hero_id = 1;
optional uint32 lane = 2;
optional uint32 position = 8;
repeated int32 allied_hero_ids = 3 [(steamlearn_count) = 4];
repeated int32 enemy_hero_ids = 4 [(steamlearn_count) = 5];
optional uint32 hero_facet = 5;
repeated uint32 allied_hero_facets = 6 [(steamlearn_count) = 4];
repeated uint32 enemy_herofacets = 7 [(steamlearn_count) = 5];
}
message CMsgSteamLearnPlayerTimedStats {
message StatBucket {
optional float game_time = 1;
optional uint32 kills = 2;
optional uint32 deaths = 3;
optional uint32 assists = 4;
optional uint32 experience = 5;
optional uint32 last_hits = 6;
optional uint32 denies = 7;
optional uint32 net_worth = 8;
optional float idle_time = 9;
optional uint32 commands_issued = 10;
optional uint32 sentry_wards_placed = 11;
optional uint32 observer_wards_placed = 12;
}
repeated .CMsgSteamLearnPlayerTimedStats.StatBucket stat_buckets = 1 [(steamlearn_count) = 90];
}
message CMsgSteamLearnMatchStateV5 {
message PlayerState {
optional int32 hero_id = 1;
optional uint32 net_worth = 2;
optional uint32 level = 3;
optional uint32 deaths = 4;
optional uint32 respawn_time = 5;
optional bool has_buyback = 6;
optional bool has_aegis = 7;
optional bool has_rapier = 8;
optional uint32 distance = 9;
optional uint32 hero_facet = 10;
}
message TeamState {
optional uint32 team = 1;
repeated .CMsgSteamLearnMatchStateV5.PlayerState player_states = 2 [(steamlearn_count) = 5];
repeated uint32 tower_health_pct = 3 [(steamlearn_count) = 11];
repeated uint32 barracks_health_pct = 4 [(steamlearn_count) = 6];
optional uint32 ancient_health_pct = 5;
optional uint32 glyph_cooldown = 6;
optional uint32 kills = 7;
optional uint32 creep_distance_safe = 8;
optional uint32 creep_distance_mid = 9;
optional uint32 creep_distance_off = 10;
}
optional float game_time = 1;
optional .CMsgSteamLearnMatchStateV5.TeamState radiant_state = 2;
optional .CMsgSteamLearnMatchStateV5.TeamState dire_state = 3;
}
message CMsgSteamLearnItemPurchase {
optional int32 item_id = 1 [default = -1];
repeated int32 inventory_items = 2 [(steamlearn_count) = 20];
repeated int32 purchase_history = 3 [(steamlearn_count) = 20];
optional uint32 gold = 4;
optional uint32 net_worth = 5;
optional uint32 is_radiant_team = 6;
optional float game_time = 7;
optional bool is_using_dota_plus = 8;
}
message CMsgSteamLearnPreGameItemPurchases {
repeated int32 item_ids = 1 [(steamlearn_count) = 10];
optional uint32 is_radiant_team = 2;
optional bool is_using_dota_plus = 3;
}
message CMsgSteamLearnNeutralItemPurchase {
optional int32 item_id = 1 [default = -1];
optional uint32 tier = 2;
optional uint32 is_radiant_team = 3;
optional bool is_using_dota_plus = 4;
}
message CMsgSteamLearnAbilitySkill {
optional int32 ability_id = 1 [default = -1];
repeated int32 skilled_abilities = 2 [(steamlearn_count) = 30];
optional float game_time = 3;
optional bool is_using_dota_plus = 4;
}
message CMsgSteamLearnEarlyGameItemPurchases {
repeated int32 item_ids = 1 [(steamlearn_count) = 10];
}
message CMsgSteamLearnEarlyGameItemPurchasesV2 {
repeated int32 item_ids = 1 [(steamlearn_count) = 10];
repeated int32 other_item_ids = 2 [(steamlearn_count) = 30];
}
message CMsgSteamLearnLateGameItemPurchases {
repeated int32 item_ids = 1 [(steamlearn_count) = 10];
}
message CMsgSteamLearnLateGameItemPurchasesV2 {
repeated int32 item_ids = 1 [(steamlearn_count) = 10];
repeated int32 other_item_ids = 2 [(steamlearn_count) = 30];
}
message CMsgSteamLearnWardPlacement {
message Location {
optional float x = 1;
optional float y = 2;
}
optional .CMsgSteamLearnWardPlacement.Location ward_loc = 1;
repeated .CMsgSteamLearnWardPlacement.Location existing_ward_locs = 2 [(steamlearn_count) = 6];
optional uint32 team = 3;
}
message CMsgSignOutMuertaMinigame {
optional bytes event_game_data = 1;
}
message CMsgSignOutMapStats {
message Player {
optional uint32 account_id = 1;
optional .CMsgMapStatsSnapshot personal_stats = 2;
}
repeated .CMsgSignOutMapStats.Player players = 1;
optional .CMsgMapStatsSnapshot global_stats = 2;
}
message CMsgServerToGCNewBloomGift {
optional uint32 defindex = 1;
optional uint32 gifter_account_id = 2;
repeated uint32 target_account_ids = 3;
}
message CMsgServerToGCNewBloomGiftResponse {
optional .ENewBloomGiftingResponse result = 1 [default = kENewBloomGifting_UnknownFailure];
repeated uint32 received_account_ids = 2;
}
message CMsgSignOutOverworld {
message Player {
optional uint32 account_id = 1;
optional uint32 overworld_id = 2;
repeated uint32 desired_token_rewards = 3;
}
repeated .CMsgSignOutOverworld.Player players = 1;
optional .EEvent event_id = 2 [default = EVENT_ID_NONE];
}