Files
csdemo/Protobufs/steam/steammessages_gamerecording.steamclient.proto
2024-09-15 05:09:15 +02:00

103 lines
3.5 KiB
Protocol Buffer

import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";
import "steammessages_clientserver_video.proto";
option cc_generic_services = true;
message CVideoManagerClipID {
optional fixed64 video_manager_clip_id = 1;
optional fixed64 video_manager_video_id = 2;
optional fixed64 server_timeline_id = 3;
optional string manifest_url = 4;
optional uint32 duration_ms = 5;
optional uint32 start_offset_ms = 6;
}
message CGameRecordingClip {
optional fixed64 clip_id = 1;
optional uint64 gameid = 2;
optional uint32 date_recorded = 4;
optional uint64 total_file_size_bytes = 7;
repeated .CVideoManagerClipID video_ids = 9;
optional fixed64 owner_steamid = 10;
optional bool upload_complete = 11;
optional uint32 duration_ms = 12;
}
message CGameRecording_CreateShareClip_Request {
optional .CGameRecordingClip clip = 2;
repeated .CMsgVideoGameRecordingDef video_def = 3;
}
message CGameRecording_CreateShareClip_Response {
optional .CGameRecordingClip clip = 1;
}
message CGameRecording_DeleteSharedClip_Request {
optional fixed64 clip_id = 2;
}
message CGameRecording_DeleteSharedClip_Response {
}
message CGameRecording_GetSingleSharedClip_Request {
optional fixed64 clip_id = 2;
}
message CGameRecording_GetSingleSharedClip_Response {
optional .CGameRecordingClip clip = 1;
}
message CVideo_BeginGameRecordingSegmentsUpload_Request {
optional uint64 recording_id = 1;
optional string component_name = 2;
optional string representation_name = 3;
repeated .CVideo_GameRecordingSegmentInfo segments_to_store = 4;
}
message CVideo_BeginGameRecordingSegmentsUpload_Response {
repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
optional bool call_again = 2;
}
message CVideo_CommitGameRecordingSegmentsUpload_Request {
optional uint64 recording_id = 1;
optional string component_name = 2;
optional string representation_name = 3;
optional uint32 first_segment_number = 4;
optional uint32 num_segments = 5;
optional uint32 upload_result = 6;
}
message CVideo_CommitGameRecordingSegmentsUpload_Response {
}
message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request {
optional uint64 recording_id = 1;
}
message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response {
repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
}
message CVideo_GameRecordingCommitSegmentUploads_Request {
optional uint64 recording_id = 1;
repeated .CVideo_GameRecordingSegmentInfo segments_uploaded = 2;
}
message CVideo_GameRecordingCommitSegmentUploads_Response {
}
service GameRecordingClip {
rpc CreateShareClip (.CGameRecording_CreateShareClip_Request) returns (.CGameRecording_CreateShareClip_Response);
rpc DeleteSharedClip (.CGameRecording_DeleteSharedClip_Request) returns (.CGameRecording_DeleteSharedClip_Response);
rpc GetSingleSharedClip (.CGameRecording_GetSingleSharedClip_Request) returns (.CGameRecording_GetSingleSharedClip_Response);
}
service VideoClip {
rpc BeginGameRecordingSegmentsUpload (.CVideo_BeginGameRecordingSegmentsUpload_Request) returns (.CVideo_BeginGameRecordingSegmentsUpload_Response);
rpc CommitGameRecordingSegmentsUpload (.CVideo_CommitGameRecordingSegmentsUpload_Request) returns (.CVideo_CommitGameRecordingSegmentsUpload_Response);
rpc GetNextBatchOfSegmentsToUpload (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request) returns (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response);
rpc CommitSegmentUploads (.CVideo_GameRecordingCommitSegmentUploads_Request) returns (.CVideo_GameRecordingCommitSegmentUploads_Response);
}