Files
csdemo/Protobufs/steam/steammessages_shader.steamclient.proto
2024-09-15 05:09:15 +02:00

90 lines
2.5 KiB
Protocol Buffer

import "steammessages_base.proto";
import "steammessages_unified_base.steamclient.proto";
option cc_generic_services = true;
message CShader_GetShaderReportingCadence_Request {
}
message CShader_GetShaderReportingCadence_Response {
optional uint64 rereport_time_threshold = 1;
optional uint32 percent_to_rereport = 2;
}
message CShader_RegisterShader_Request {
message Shader {
optional bytes cache_key_sha = 1;
optional bytes shader_code_sha = 2;
}
optional uint32 appid = 1;
optional string gpu_desc = 2;
optional string driver_desc = 3;
repeated .CShader_RegisterShader_Request.Shader shaders = 4;
}
message CShader_RegisterShader_Response {
repeated uint32 requested_codeids = 1;
}
message CShader_SendShader_Request {
message ShaderCode {
optional bytes shader_code_sha = 1;
optional bytes shader_code = 2;
}
optional uint32 appid = 1;
repeated .CShader_SendShader_Request.ShaderCode shaders = 2;
}
message CShader_SendShader_Response {
}
message CShader_GetBucketManifest_Request {
optional uint32 appid = 1;
optional string gpu_desc = 2;
optional string driver_desc = 3;
}
message CShader_GetBucketManifest_Response {
optional uint64 manifestid = 1;
optional uint64 depotsize = 2;
optional uint64 bucketid = 3;
}
message CShader_GetStaleBucket_Request {
optional string gpu_desc = 1;
optional string driver_desc = 2;
}
message CShader_GetStaleBucket_Response {
optional uint64 bucketid = 1;
optional uint32 appid = 2;
optional uint64 manifestid = 3;
optional string gpu_desc = 4;
optional string driver_desc = 5;
optional bytes depot_encryption_key = 6;
}
message CShader_ReportExternalBuild_Request {
optional uint32 appid = 1;
optional string gpu_desc = 2;
optional string driver_desc = 3;
optional uint64 manifestid = 4;
optional string source_gpu_desc = 5;
optional string source_driver_desc = 6;
optional uint64 depotsize = 7;
}
message CShader_ReportExternalBuild_Response {
}
service Shader {
rpc GetShaderReportingCadence (.CShader_GetShaderReportingCadence_Request) returns (.CShader_GetShaderReportingCadence_Response);
rpc RegisterShader (.CShader_RegisterShader_Request) returns (.CShader_RegisterShader_Response);
rpc SendShader (.CShader_SendShader_Request) returns (.CShader_SendShader_Response);
rpc GetBucketManifest (.CShader_GetBucketManifest_Request) returns (.CShader_GetBucketManifest_Response);
rpc GetStaleBucket (.CShader_GetStaleBucket_Request) returns (.CShader_GetStaleBucket_Response);
rpc ReportExternalBuild (.CShader_ReportExternalBuild_Request) returns (.CShader_ReportExternalBuild_Response);
}