Files
csdemo/Protobufs/webui/service_gamescope.proto
2024-09-15 05:09:15 +02:00

59 lines
1.7 KiB
Protocol Buffer

import "common_base.proto";
message CGamescope_GetState_Request {
}
message CGamescope_GetState_Response {
optional .CMsgGamescopeState state = 1;
}
message CGamescope_ReArmMuraCalibration_Request {
}
message CGamescope_ReArmMuraCalibration_Response {
}
message CGamescope_SetBlurParams_Request {
optional int32 mode = 1 [(.description) = "enum"];
optional int32 radius = 2;
optional int32 fade_duration_ms = 3;
}
message CGamescope_SetBlurParams_Response {
}
message CGamescope_StateChanged_Notification {
}
message CMsgDisplayInfo {
optional string make = 1;
optional string model = 2;
optional string connector_name = 3;
repeated int32 supported_refresh_rates = 4;
repeated int32 supported_frame_rates = 5;
optional bool is_external = 6;
optional bool is_hdr_capable = 7;
optional bool is_vrr_capable = 8;
}
message CMsgGamescopeState {
optional bool is_service_available = 1;
optional bool is_reshade_supported = 2;
optional bool is_app_hdr_enabled = 3;
optional bool is_app_refresh_rate_supported = 4;
optional .CMsgDisplayInfo active_display_info = 5;
optional bool is_app_refresh_rate_capable = 6;
optional bool is_refresh_rate_switching_supported = 7;
optional bool is_refresh_rate_switching_restricted = 8;
optional bool is_hdr_visualization_supported = 9;
optional bool is_mura_correction_supported = 10;
}
service Gamescope {
rpc GetState (.CGamescope_GetState_Request) returns (.CGamescope_GetState_Response);
rpc NotifyStateChanged (.CGamescope_StateChanged_Notification) returns (.NoResponse);
rpc ReArmMuraCalibration (.CGamescope_ReArmMuraCalibration_Request) returns (.CGamescope_ReArmMuraCalibration_Response);
rpc SetBlurParams (.CGamescope_SetBlurParams_Request) returns (.CGamescope_SetBlurParams_Response);
}