59 lines
1.7 KiB
Protocol Buffer
59 lines
1.7 KiB
Protocol Buffer
import "common_base.proto";
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message CGamescope_GetState_Request {
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}
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message CGamescope_GetState_Response {
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optional .CMsgGamescopeState state = 1;
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}
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message CGamescope_ReArmMuraCalibration_Request {
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}
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message CGamescope_ReArmMuraCalibration_Response {
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}
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message CGamescope_SetBlurParams_Request {
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optional int32 mode = 1 [(.description) = "enum"];
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optional int32 radius = 2;
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optional int32 fade_duration_ms = 3;
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}
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message CGamescope_SetBlurParams_Response {
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}
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message CGamescope_StateChanged_Notification {
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}
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message CMsgDisplayInfo {
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optional string make = 1;
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optional string model = 2;
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optional string connector_name = 3;
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repeated int32 supported_refresh_rates = 4;
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repeated int32 supported_frame_rates = 5;
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optional bool is_external = 6;
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optional bool is_hdr_capable = 7;
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optional bool is_vrr_capable = 8;
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}
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message CMsgGamescopeState {
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optional bool is_service_available = 1;
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optional bool is_reshade_supported = 2;
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optional bool is_app_hdr_enabled = 3;
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optional bool is_app_refresh_rate_supported = 4;
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optional .CMsgDisplayInfo active_display_info = 5;
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optional bool is_app_refresh_rate_capable = 6;
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optional bool is_refresh_rate_switching_supported = 7;
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optional bool is_refresh_rate_switching_restricted = 8;
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optional bool is_hdr_visualization_supported = 9;
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optional bool is_mura_correction_supported = 10;
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}
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service Gamescope {
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rpc GetState (.CGamescope_GetState_Request) returns (.CGamescope_GetState_Response);
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rpc NotifyStateChanged (.CGamescope_StateChanged_Notification) returns (.NoResponse);
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rpc ReArmMuraCalibration (.CGamescope_ReArmMuraCalibration_Request) returns (.CGamescope_ReArmMuraCalibration_Response);
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rpc SetBlurParams (.CGamescope_SetBlurParams_Request) returns (.CGamescope_SetBlurParams_Response);
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}
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