Files
csdemo/Protobufs/webui/service_videoclip.proto
2024-09-15 05:09:15 +02:00

63 lines
2.2 KiB
Protocol Buffer

import "common.proto";
message CVideo_BeginGameRecordingSegmentsUpload_Request {
optional uint64 recording_id = 1;
optional string component_name = 2;
optional string representation_name = 3;
repeated .CVideo_GameRecordingSegmentInfo segments_to_store = 4;
}
message CVideo_BeginGameRecordingSegmentsUpload_Response {
repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
optional bool call_again = 2;
}
message CVideo_CommitGameRecordingSegmentsUpload_Request {
optional uint64 recording_id = 1;
optional string component_name = 2;
optional string representation_name = 3;
optional uint32 first_segment_number = 4;
optional uint32 num_segments = 5;
optional uint32 upload_result = 6;
}
message CVideo_CommitGameRecordingSegmentsUpload_Response {
}
message CVideo_GameRecordingCommitSegmentUploads_Request {
optional uint64 recording_id = 1;
repeated .CVideo_GameRecordingSegmentInfo segments_uploaded = 2;
}
message CVideo_GameRecordingCommitSegmentUploads_Response {
}
message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request {
optional uint64 recording_id = 1;
}
message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response {
repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
}
message CVideo_GameRecordingSegmentUploadInfo {
optional .CVideo_GameRecordingSegmentInfo segment_info = 1;
optional string url_host = 2;
optional string url_path = 3;
optional bool use_https = 4;
repeated .CVideo_GameRecordingSegmentUploadInfo_HTTPHeaders request_headers = 5;
}
message CVideo_GameRecordingSegmentUploadInfo_HTTPHeaders {
optional string name = 1;
optional string value = 2;
}
service VideoClip {
rpc BeginGameRecordingSegmentsUpload (.CVideo_BeginGameRecordingSegmentsUpload_Request) returns (.CVideo_BeginGameRecordingSegmentsUpload_Response);
rpc CommitGameRecordingSegmentsUpload (.CVideo_CommitGameRecordingSegmentsUpload_Request) returns (.CVideo_CommitGameRecordingSegmentsUpload_Response);
rpc CommitSegmentUploads (.CVideo_GameRecordingCommitSegmentUploads_Request) returns (.CVideo_GameRecordingCommitSegmentUploads_Response);
rpc GetNextBatchOfSegmentsToUpload (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request) returns (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response);
}