63 lines
2.2 KiB
Protocol Buffer
63 lines
2.2 KiB
Protocol Buffer
import "common.proto";
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message CVideo_BeginGameRecordingSegmentsUpload_Request {
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optional uint64 recording_id = 1;
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optional string component_name = 2;
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optional string representation_name = 3;
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repeated .CVideo_GameRecordingSegmentInfo segments_to_store = 4;
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}
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message CVideo_BeginGameRecordingSegmentsUpload_Response {
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repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
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optional bool call_again = 2;
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}
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message CVideo_CommitGameRecordingSegmentsUpload_Request {
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optional uint64 recording_id = 1;
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optional string component_name = 2;
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optional string representation_name = 3;
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optional uint32 first_segment_number = 4;
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optional uint32 num_segments = 5;
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optional uint32 upload_result = 6;
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}
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message CVideo_CommitGameRecordingSegmentsUpload_Response {
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}
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message CVideo_GameRecordingCommitSegmentUploads_Request {
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optional uint64 recording_id = 1;
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repeated .CVideo_GameRecordingSegmentInfo segments_uploaded = 2;
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}
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message CVideo_GameRecordingCommitSegmentUploads_Response {
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}
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message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request {
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optional uint64 recording_id = 1;
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}
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message CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response {
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repeated .CVideo_GameRecordingSegmentUploadInfo segments_needed = 1;
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}
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message CVideo_GameRecordingSegmentUploadInfo {
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optional .CVideo_GameRecordingSegmentInfo segment_info = 1;
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optional string url_host = 2;
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optional string url_path = 3;
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optional bool use_https = 4;
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repeated .CVideo_GameRecordingSegmentUploadInfo_HTTPHeaders request_headers = 5;
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}
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message CVideo_GameRecordingSegmentUploadInfo_HTTPHeaders {
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optional string name = 1;
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optional string value = 2;
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}
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service VideoClip {
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rpc BeginGameRecordingSegmentsUpload (.CVideo_BeginGameRecordingSegmentsUpload_Request) returns (.CVideo_BeginGameRecordingSegmentsUpload_Response);
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rpc CommitGameRecordingSegmentsUpload (.CVideo_CommitGameRecordingSegmentsUpload_Request) returns (.CVideo_CommitGameRecordingSegmentsUpload_Response);
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rpc CommitSegmentUploads (.CVideo_GameRecordingCommitSegmentUploads_Request) returns (.CVideo_GameRecordingCommitSegmentUploads_Response);
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rpc GetNextBatchOfSegmentsToUpload (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Request) returns (.CVideo_GameRecordingGetNextBatchOfSegmentsToUpload_Response);
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}
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